background preloader

Jeux_linux

Facebook Twitter

Yamagi.org. Yamagi Quake II is an enhanced client for id Software's Quake II. The main focus is an unchanged single player experience like back in 1997, thus the gameplay and the graphics are unaltered. Over 1000 bugs were fixed and an extensive code audit done, making Yamagi Quake II one of the most solid Quake II implementations available. Other than most ports Yamagi Quake II is full 64 bit clean, so it works perfectly on modern 64 bit processors and operating systems.

Yamagi Quake II is supported on FreeBSD, Linux, Mac OS X, OpenBSD and Windows (XP or higher). Porting to other (POSIX compliant) systems should be easy. Features: - Anisotropic filtering. Things that won't be implemented: - Gameplay and graphic enhancements Github Yamagi Quake started in 2009 as a small internal project to clean up the Icculus Quake 2 client.

Download On 02/08/2014 Quake II 5.22 was released. . - Provide a fallback if SDL2s relative mouse mode cannot be activated - Port 'Three Wave Capture The Flag' to Mac OS X. FAQ:UT2004/Linux - UnrealAdminWiki. From UnrealAdminWiki Related FAQ pages My linux server does not appear to be using my UT2004.ini file in the System/ folder, what's the deal? Check your ~/.ut2004/System/ folder as an alternative location for the server's ini files. Though the first run may use the one you made, additional cycles might rely on this alternative directory structure generated during the inital startup. TIP: (symbolically linking these files might make things easier: "#user@box ~/UT2004DS/System/> ln -s ~/.ut2004/System/UT2004.ini . " ) I have a UT2004 server running on a linux machine, but when I login to webadmin, there are no gametypes, maps, or mutators listed in any of the lists In UT2004, all mutator, map, gametype, weapon, announcer, and vehicle information is stored in a text file named CacheRecords.ucl.

The file is encoded as Unicode, but on some linux systems, when the caching system modifies the CacheRecords.ucl file, it gets converted to ANSI format when it's written back to disk. Duke Nukem 3D - Wiki - BohwaZ. Pour installer Duke Nukem 3D sous Linux , il faut d'abord les dépendances de compilation de Eduke32 : $ sudo apt-get install libsdl-mixer1.2-dev nasm g++ libgtk2.0-dev timidity Maintenant il nous faut le fichier de données, téléchargeable ici : duke3d.grp Une fois téléchargé il faut le décompresser et le mettre dans le bon répertoire : $ tar xzvf duke3d.grp.tar.gz $ mkdir ~/.eduke32 $ mv duke3d.grp ~/.eduke32/ Ensuite on télécharge et compile EDuke32 : $ cd /tmp $ wget $ unzip eduke32_src_*.zip $ rm eduke32_src_*.zip $ cd eduke32*/eduke32 $ make A partir de là vous pouvez lancer .

Voilà !