Deus Ex. Un article de Wikipédia, l'encyclopédie libre. Deus Ex [deɪəsˈɛks] (parfois abrégé DX) est un jeu vidéo mêlant la jouabilité et l'action d'un jeu de tir subjectif avec l'évolution des personnages, l'interaction, et la liberté d'action d'un jeu de rôle. Développé par Ion Storm Austin et édité par Eidos Interactive en 2000, le jeu est sorti sur Windows et Mac OS ; il a bénéficié par la suite d'un portage sur PlayStation 2 en 2002. Square Enix a finalement annoncé pour le 16 mai 2012 un portage sur le PlayStation Network du jeu sous la catégorie Classique PS2[1]. En l'an 2052, dans un futur dystopique et cyberpunk, le joueur incarne l'agent JC Denton, l'un des premiers humains nanoaugmentés : son corps est rempli de millions de nanorobots lui conférant pouvoirs divers et capacités supérieures.
Synopsis[modifier | modifier le code] Système de jeu[modifier | modifier le code] Le maître-mot de Deus Ex est la liberté d'action. Un jeu de tir subjectif[modifier | modifier le code] Deus Ex: Game of the Year Edition on Steam. Un mod DirectX10 pour Deus Ex - RPG France. Deus Ex : New Vision mod. By DaveW on Nov 23rd, 2012 Deus Ex - New Vision 1.5 The final release of New Vision.
I'd like to sincerely thank everyone in the community for their support over the years; without you, I wouldn't have had the motivation to continue working on this project for 5 years of my life. I'd also like to thank someone else; if you're reading this you know who you are: thank you. I hope you all enjoy the mod and I wish you all the best.
Download it now from ModDB! Mirror kindly provided by Atomic Gamer. Deus Ex - Trailer. Deus Ex Theme. Deus Ex: Invisible War on Steam. Deus Ex: Invisible War is the sequel to Deus Ex, an RPG/shooter hybrid which garnered so much universal praise that you might say its sequel was always destined to be a disappointment. Its followup, released in 2003, received generally positive reviews from publications, although the general consensus was "It falls short of the original. " However, the fans overwhelmingly hated it, even refusing to think of it as a true Deus Ex game. Was it a case of inflated expectations or overzealous fanboys? In my opinion, Invisible War is not as bad as its reputation, but the fans still have a point. The first problem is it was designed from day one as a console title with mass appeal and simplification in mind.
The skills system is gone, every item occupies one space in the inventory and all weapons accept a universal ammo type. The levels are much smaller compared to the first game, almost claustrophobic and unsettlingly empty, yet they're even more confusing to navigate. Deus Ex Invisible War Trailer 2.