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Mobile Game Engines for iPhone, iPad, & Android: Cocos2D, Corona, ShiVa, Torque, & Unity3D | Burtons Media Group So you want to make that killer game for a mobile device?! If you want to jump into making the game, then you don’t want to spend time writing the engine (rendering, physics, sound, etc). Here are a few top picks for mobile game engines: Cocos2D Cocos2D is an open source (free) engine (LGPL MIT license) available for developing on the iPhone or Android. Several popular games have been published with Cocos2D. More information is available on their site: http://www.cocos2d-iphone.org/ or http://code.google.com/p/cocos2d-android/. Mobile Game Engines for iPhone, iPad, & Android: Cocos2D, Corona, ShiVa, Torque, & Unity3D | Burtons Media Group
HTML5 Is An Oncoming Train, But Native App Development Is An Oncoming Rocket Ship HTML5 Is An Oncoming Train, But Native App Development Is An Oncoming Rocket Ship HTML5 versus native apps. It’s a debate as old as — well, at least three years ago. And pretty much since the beginning of that debate, there has been a general underlying current among the geek community that HTML5 is good and native is bad.
Tutorial: Implementing a native extension for iPhone & Android
Create Cross-Platform Native Mobile Apps in Flex with ELIPS Studio 6,855 views In this FITC SF 2010 session, Guilhem explains what makes development of mobile applications development so special compared to Rich Internet Applications. You will learn what it means to be "native", ... In this FITC SF 2010 session, Guilhem explains what makes development of mobile applications development so special compared to Rich Internet Applications. Create Cross-Platform Native Mobile Apps in Flex with ELIPS Studio

Rhomobile | Cross-Platform Mobile App Development

Rhomobile | Cross-Platform Mobile App Development You can either spend a tremendous amount of time and money creating and managing different versions of each application — or you can get Motorola Solutions' RhoMobile Suite, a powerful set of development tools that help businesses mobilize their workers, no matter what technology is in their hands. With RhoMobile Suite, comprised of RhoElements, Rhodes, RhoConnect, RhoStudio, RhoHub and RhoGallery, device type, operating system and screen size don't matter. RhoMobile Suite applications simply work on whatever mobile devices are in use and you have complete control over how applications behave on different devices. RhoMobile applications are OS-agnostic, able to support enterprise- and consumer-class operating systems so you can write, integrate, deploy and manage applications that work across platforms, from iOS and Android to Windows Mobile and systems that don't even exist yet, on both consumer and enterprise devices.
Apple va tolérer les compilateurs Flash Apple va tolérer les compilateurs Flash Dans un coup de théâtre, Apple vient de réviser les clauses de l’accord qu’il fait signer aux développeurs d’applications iOS qui pourront passer par un cross compilateur pour leurs applications. Il n’y a que les idiots qui ne changent pas d’avis Apple a complètement changé de visage. La firme explique qu’elle a écouté ses développeurs et qu’elle a décidé de satisfaire leurs exigences. Cela s’est d’abord traduit par une modification des sections 3.3.1 et 3.3.2 qui interdisaient l’utilisation d’un cross compilateur, tel que MonoTouch qui traduit du codes .NET afin qu’ils tournent sur la plateforme d’Apple ou celui d’Adobe (Flash Professional CS 5) qui permet de porter des applications flash.
Adobe révise son compilateur Flash pour iPhone « silicon.fr
Mix and match Objective-C / Apple SDK and Corona / Lua, or ??? | Mix and match Objective-C / Apple SDK and Corona / Lua, or ??? | Hi everyone -- if I need to accomplish something in my app that isn't currently supported by the Corona SDK, what's the best way to accomplish it? Can a single app have Lua modules using the Corona SDK and Objective-C modules going straight to the Apple SDK? Some wacky approach with one app invoking another? or ?? My specific current challenge has to do with background tasks -- I need to be able to run a GPS monitor in the background that triggers on significant location changes. Easy to do in Apple SDK, no apparent way in Corona.
Un BarCamp, comme organisé par barcamp.org, est une réunion technique autour d’un thème spécifique. Le jeudi 16 septembre 2010, Quang-Hai PHAN et Sylvain MAUCOURT, de la société Deveryware, ont organisé une session sur le thème « Cross Platform Mobile App Development ». L’objectif est de faire se rencontrer des acteurs du développement mobile pour discuter de la possibilité de factoriser les développements malgré la diversité des plateformes mobiles. Vous comprendrez que Android n’était donc pas le centre des débats mais un de composants. Quoi que chacun ait pu en retirer, l’ambiance était excellente. Les débats étaient assez relevés grâce à des intervenants de qualité. Le développement Cross plateform abordé au BarCamp « FrAndroid Communauté Android Le développement Cross plateform abordé au BarCamp « FrAndroid Communauté Android
Before installing the Android NDK, you must agree to the following terms and conditions. Terms and Conditions This is the Android Software Development Kit License Agreement 1. Introduction 1.1 The Android Software Development Kit (referred to in this License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of this License Agreement. What is the NDK?

What is the NDK?

Mobile, Touchscreen