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http://www.raywenderlich.com/4680/how-to-make-an-interface-with-horizontal-tables-like-the-pulse-news-app-part-1 Tables... with Tables inside! In this 2-part series you’ll learn how to make an interface similar to the Pulse News app for iPhone and iPad by using only UITableViews.

How To Make An Interface With Horizontal Tables Like The Pulse News App: Part 1 | Ray Wenderlich

http://stackoverflow.com/questions/1282830/uiimagepickercontroller-uiimage-memory-and-more I've noticed that there are many questions about how to handle UIImage objects, especially in conjunction with UIImagePickerController and then displaying it in a view (usually a UIImageView ).

iphone - UIImagePickerController, UIImage, Memory and More! - Stack Overflow

http://www.sunsetlakesoftware.com/2010/10/22/gpu-accelerated-video-processing-mac-and-ios

GPU-accelerated video processing on Mac and iOS | Sunset Lake Software

I've been invited to give a talk at the SecondConf developer conference in Chicago, and I'm writing this to accompany it. I'll be talking about using the GPU to accelerate processing of video on Mac and iOS.
I’ve finally got a new tutorial done and it feels great :) In this tutorial I take the XCode 4 OpenGL ES Template and show the change needed to be able to render in 3D. The Tutorial runs through all the changes made to remove the OpenGL ES 2.0 render code, add a depth buffer, [...]

iPhone Tutorials | 71² - The ramblings of two 30-something developers

http://www.71squared.com/iphone-tutorials/

Tesseract OCR - olipion - iPhone cross compilation

export CFLAGS="-arch armv6 -pipe -no-cpp-precomp -isysroot $SDKROOT -I/Users/olivier/Documents/IphoneDevProjects/3rdParty/iphone-os/include" https://sites.google.com/site/olipion/cross-compilation/tesseract-ocr
There is the Tesseract OCR toolkit that is an open source OCR engine, currently maintained by Google. http://stackoverflow.com/questions/4289744/ocr-reading-text-from-photos-in-cocoa

objective c - OCR (reading text from photos) in Cocoa? - Stack Overflow

iPhone OpenGL ES – 8 Great Resources For Learning | iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips

1. The Black Art of 3D Game Programming Chapter 10 While this isn’t an OpenGL ES resource it is a great introduction to the 2D and 3D math involved in using OpenGL ES. I mention it first because if you don’t understand this stuff you’ll have a hell of a time coding OpenGL ES, and this is a great introduction. http://maniacdev.com/2009/04/8-great-resources-for-learning-iphone-opengl-es/

Black Art of 3D Game Programming, Chapter 3: The Mysterious VGA Card - Dpfileswiki

From Dpfileswiki The VGA card is the heart of the PC’s graphics abilities. It alone creates the subspace field that opens the gate to Cyberspace and allows us to view the projection of the virtual worlds on the video display. http://www.dpfiles.com/dpfileswiki/index.php?title=Black_Art_of_3D_Game_Programming%2C_Chapter_3:_The_Mysterious_VGA_Card