iOS, Cocoa, Obj-C and C++

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Making custom templates for Xcode 4 – March 2011 | Red Glasses

UPDATED 2012: Apple broke it all AGAIN (again). http://red-glasses.com/index.php/tutorials/making-custom-templates-for-xcode-4-march-2011/
Objective-C Objective-C is the primary language used to write Mac software. If you're comfortable with basic object-oriented concepts and the C language, Objective-C will make a lot of sense. If you don't know C, you should read the C Tutorial first. This tutorial is written and illustrated by Scott Stevenson http://cocoadevcentral.com/d/learn_objectivec/

Cocoa Dev Central: Learn Objective-C

http://theonlylars.com/blog/2012/12/10/dont-forget-the-c-in-objective-c/ It’s been awhile. I blame my bike and the Thanksgiving Steam sale.

Don't Forget the "C" in Objective-C: C Declarations - hello. i'm @theonlylars

I often find myself editing the build settings of my Xcode projects because of external libraries or weird compiler flags for Objective-C++. It’s always frustrating when starting a new project to hunt down and reapply these settings. Even though the build settings interface improved in Xcode 4 (my opinion), it’s still not fun to use – especially when you just need to edit a few fields.

Share Build Settings between Projects in Xcode 4

http://www.patokeefe.com/archives/705

LLDB Data Formatters

Type formats work by showing a different kind of display for the value of a variable. http://lldb.llvm.org/varformats.html
http://cocoadev.com/wiki/CocoaDev CocoaDev is a wiki site for and by the Mac OS X developer community.

CocoaDev

Tools

February 7, 2012 1 You can find so many blog-posts related to “how to build Universal static library iOS”, but most of them are quite weird… Tutorial level: Medium (must be familiar with the creation of static libraries or frameworks using Xcode) Those blog-posts suggest to create two targets.

How to build ‘Universal’ Static Libraries for iOS » PixiApps

http://www.pixiapps.com/blog/?p=116
Libraries

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Beginning OpenGL ES 2.0 with GLKit Part 1

http://www.raywenderlich.com/5223/beginning-opengl-es-2-0-with-glkit-part-1