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Academic gaming is a failure. Academics are flocking to use virtual worlds and multiplayer games as ways to research everything from economics to epidemiology, and to turn these environments into educational tools.

academic gaming is a failure

But one such highly anticipated effort–a multiplayer game about Shakespeare meant to teach people about the world of the bard while serving as a place for social-science experiments–is becoming its own tragedy. The game, called Arden, the World of Shakespeare, was a project out of Indiana University funded with a $250,000 MacArthur Foundation grant. Its creator, Edward Castronova, an associate professor of telecommunications at the university, wanted to use the world to test economic theories: by manipulating the rules of the game, he hoped to find insights into the way that money works in the real world. European wiki on virtual campuses - globally. Academhack » Blog Archive » The University and the Future of Knowledge.

A couple of weeks ago I gave a talk as part of a lecture series here at The University of Texas at Dallas.

academhack » Blog Archive » The University and the Future of Knowledge

The series is part of the events commemorating the 40th anniversary of the University, and as such I thought it would be a good opportunity to take a stab at looking at the future of the University. The video of this lecture is now available. But, a couple of warnings/disclosures before you view it. The audio is good, but not great, as every once in a while there is interference.