Instructional Design

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The Logic of Instructional Design Instructional design involves two deeply interrelated parts: structures and tactics. In this article we focus on structures. Structures involve the "what" of the course: What am I going to teach? What content am I going to teach? What questions or problems will be central to the course? http://www.criticalthinking.org/pages/an-overview-of-how-to-design-instruction/439

An Overview of How to Design Instruction Using Critical Thinking Concepts

Instructional Design

http://www.instructionaldesign.org/index.html (n) : The process by which instruction is improved through the analysis of learning needs and systematic development of learning materials. Instructional designers often use technology and multimedia as tools to enhance instruction. Don't Make Me Think is a practical guide to usability testing from Steve Krug. This is a perfect book for anyone who wants to improve user interface design and conduct usability testing on a limited budget. Trends & Issues in Instructional Design and Technology is Written by the leading figures in the field, this book clearly defines and describes the rapidly converging fields of instructional design, instructional technology, and performance technology.

JOLT - Journal of Online Learning and Teaching

http://jolt.merlot.org/vol7no2/young_0611.htm The purpose of this study was to examine correlates of both online classroom community and student engagement in online learning, as well as to compare community and engagement across disciplines in higher education. Participants (n=1,410) in online courses across five colleges and in both graduate and undergraduate courses were asked to complete an online survey. The survey consisted of 23 items measuring community and engagement as well as an additional six demographic items. Factor analysis yielded the following three factors accounting for approximately 58% of the total variance: classroom community with instructors (eight items), classroom community with classmates (eight items), and engagement in learning (seven items).

JOLT - Journal of Online Learning and Teaching

The challenge addressed in this article is how to achieve a win-win balance between quality and workload for students and instructors participating in asynchronous online discussions. A Discussion Guideline document including minimum requirements and best practices was developed to address this need. The approach covers three phases: design and development, setting up expectations, and launch and management. http://jolt.merlot.org/vol7no2/goldman_0611.htm

Creative Commons

The CC Affiliate Network consists of 100+ affiliates working working in over 70 jurisdictions to support and promote CC activities around the world. http://creativecommons.org/

PD Summer: Understanding How the Brain Thinks (Part 1 of 4) | Edutopia

Former neurologist and teacher Judy Willis will be presenting a 5-part series on how young brains develop neurologically; she'll also offer some research-based classroom strategies to teach critical thinking and other 21st century skills. Understanding How the Brain Works For 21st century success, now more than ever, students will need a skill set far beyond the current mandated standards that are evaluated on standardized tests. The qualifications for success in today's ever-changing world will demand the ability to think critically, communicate clearly, use continually changing technology, be culturally aware and adaptive, and possess the judgment and open-mindedness to make complex decisions based on accurate analysis of information. The most rewarding jobs of this century will be those that cannot be done by computers. http://www.edutopia.org/blog/understanding-how-the-brain-thinks-judy-willis-md

Chapter 1. What Is Backward Design?

To begin with the end in mind means to start with a clear understanding of your destination. It means to know where you're going so that you better understand where you are now so that the steps you take are always in the right direction. Teachers are designers. An essential act of our profession is the design of curriculum and learning experiences to meet specified purposes. We are also designers of assessments to diagnose student needs to guide our teaching and to enable us, our students, and others (parents and administrators) to determine whether our goals have been achieved; that is, did the students learn and understand the desired knowledge? http://pdonline.ascd.org/pd_online/ubd_intro/wiggins98chapter1.html