Alternate Reality Games and Information Literacy · Hidden Peanuts. How Serious Do We Need to Be? Improving Information Literacy Skills through Gaming and Interactive Elements. Research article How Serious Do We Need to Be?
Improving Information Literacy Skills through Gaming and Interactive Elements Abstract Catching the attention of highly technologically and visually oriented students is a challenge for libraries. The number of students entering the universities is increasing and a face-to-face learning setting is an impossible mission for the few available subject librarians. Key Words. Students’ Behaviour Playing an Online Information Literacy Game. Get in the Game: Developing an Information Literacy Classroom Game. Index. Leveling Up: Information Literacy Improvement Through Video Game Strategies.
That title applies to most of my work on this blog.
Now that I've finished my draft of a publication on this topic I wanted to share part of my conclusion. As spring semesters start across the country over the next few weeks, a hope this provides some librarians a little extra push to try something new and experiment with video game strategies. Writing the chapter and this passage helped refocus me for the coming semester and reminded me to keep trying even when things don't work out. I hope it can do the same for some others. Starting the process of “leveling up” an information literacy program does not need to be intimidating or daunting. How Gaming Could Improve Information Literacy. FEATURE How Gaming Could Improve Information Literacy by Ameet Doshi Some of you might recall a scene from the 1983 movie War Games in which a precocious high schooler (played by Matthew Broderick) is intensely concentrating in front of a microfiche reader at the school library.
He’s not researching for a term paper or English assignment. Instead, he’s spending hours with the microfiche with the hopes of cracking into a secure computer network. His nefarious objective? To play a game! For the past 2 years, I have served as the resident librarian at the College of DuPage, a large community college in Glen Ellyn, Ill. The Need for Interaction If there is one thing that students and librarians can both agree on, it is the desperate need for more conversational, two-way methods of teaching library skills.
As painful as it may be for us to hear, many students do not have a very positive opinion of librarians and libraries. Url?sa=t&rct=j&q=information%20literacy%20game&source=web&cd=12&ved=0CEgQFjABOAo&url=http%3A%2F%2Fwww.accessola2.com%2Fsuperconference2007%2Ffri%2F1319%2Fbranston. Primary and Secondary Sources. Untitled. The Benefits of Integrating an Information Literacy Skills Game into Academic Coursework: A Preliminary Evaluation. D-Lib Magazine July/August 2010 Volume 16, Number 7/8Table of Contents The Benefits of Integrating an Information Literacy Skills Game into Academic Coursework: A Preliminary Evaluation Karen Markey, Fritz Swanson, Chris Leeder, Gregory R. Peters, Jr.^, Brian J. Jennings, Beth St. Point of contact for this article: Karen Markey, <email@example.com>
Game On!: Using Gaming to Promote Information Literacy. The Information Literacy Game. If you are interested in using the Information Literacy Game and adapting it to your own library, here is your chance!
All the files, images, questions, and instructions are included for download. If you do use the game, please send us an e-mail telling us who you are and a link to your game. Download the Game files If you are interested in news and updates about the game, as well as the topics of libraries and games in general, visit our blog, Library Games. Grant Robinson : Guess-the-google. UPDATE: Guess-the-google is temporarily offline for maintenance.
Hopefully back online soon. About the game Guess-the-google is an addictive guessing game based on Google's image search. It turns the mental activity of searching into a fun, visual and engaging game where people can enjoy the challenge of being the fastest and most efficient at making that connection between search terms and their results. The game requires version 9 of the Flash player or higher to run, you can get the latest version here. I hope you enjoy the game, happy guessing! Final%20Version. Game > The University of North Carolina at Greensboro (UNCG) Players take turns moving around the board, answering questions.
There are four categories, and two questions must be answered correctly from each category in order to win. The Categories are: Category 1 - Choose Your Resource Category 2 - Searching/Using Databases Category 3 - Cite Your Sources/Avoid Plagiarism Category 4 - Library Wild Card As you answer a question correctly from each category, you will receive a light corresponding to the color of the category. On the Home Stretch, you must answer a question from each category correctly in order to advance a space.
There are 3 special squares you can land on: Light Bulb: This space will ask you to compare two different websites, or evaluate one website for different kinds of information. Single Person Play Single play is much like the group game, with two additions. SEEK! A game for Information Literacy Instruction. I'm Andrew Walsh, an Academic Librarian and National Teaching Fellow.
I want to get students excited about developing their information literacy, but let's face it - that's a losing battle... Instead, how about making information literacy instruction as interesting, active and engaging as possible and make sure some deep learning takes place? Once of the ways I've been trying to do this recently is through games. This crowdfunding attempt is to help develop a non-digital, quick and easy to use card game that can be used in one-shot, 50 minute information literacy sessions. The game, SEEK!