3 quick tips for igniting creativity through making. Starting a School Makerspace from Scratch. With the National Week of Making behind us, you might be ready to start a makerspace in your school -- but not know where to start.
Will purchasing a costly 3D printer and the latest robotics kit ensure learning and maker success? What are some steps to starting a successful makerspace from scratch? Step 1: Immerse Yourself in Maker Education Before you can build your own community of makers, you need to join one! Immerse yourself in makerspaces by joining a summer maker camp like Exploratorium's Tinkering Fundamentals or the virtual Camp Google for cheap and easy STEM ideas, but most importantly: make stuff! Step 2: Get Others Involved Start a steering committee for your makerspace by involving interested teachers and students. If you can, reach out to the community and get parents and community members involved.
Step 3: Purchasing Makerspace Resources Here are three guidelines: What purchases will give you the most bang for your buck? Step 4: Building a Community of Makers. Trends Aside, Libraries Support Student Content Creation Now. The evolution of students from consumers to creators of content continues as a major trend in education, according to the 2015 Horizon Report K-12 Edition.
New technology is at the heart of this transition, and libraries are helping lead the way. The annual report, released June 29 by the nonprofit New Media Consortium, examines the trends and technologies that will shape primary and secondary education over the next five years. It references libraries as being at the forefront of maker spaces, which are among 18 major trends that include the rise of STEAM education: the intersection and importance of science, technology, arts, engineering, and math.
The Horizon Report broke down challenges to school technology adoption into three categories: “solvable,” “difficult,” and “wicked,” representing a range of difficulty to implement over the next five years. The “solvable” problems reflect what many libraries are already doing, like focusing more on blended learning and STEAM. Should Coding be the "New Foreign Language" Requirement? Over the decades, students have been required to take a foreign language in high school for reasons that relate to expanding communication abilities, furthering global awareness, and enhancing perspective-taking.
Recently, our home state of Texas passed legislation that enables computer science to fulfill the high school foreign language requirement. Coding (defined by BusinessDictionary.com as "the process of developing and implementing various sets of instructions to enable a computer to do a certain task") is, after all, both a language and a foreign subject to many students -- and much more. Coding, Cognition and Communication In terms of cognitive advantages, learning a system of signs, symbols and rules used to communicate -- that is, language study -- improves thinking by challenging the brain to recognize, negotiate meaning and master different language patterns. Coding does the same thing. Memorizing rules and vocabulary strengthens mental muscles and improves overall memory. Coding Resources. From Coding to Coding: As we saw from the many sessions about coding during ISTE 2015, the topic of programming computers is back in fashion.
Way back when, computers had been tools used only by scientists and hobbyists, but personal computers changed everything. PCs took commands from anyone who knew how to communicate with them. We could type on the keyboard and watch the monitor for the results (and hope for the best). No more punch cards, greybar printouts (with or without fatal errors), or time-sharing.
We communicated with these machines by programming or coding—writing the line-by-line instructions that told the computer what to do. In schools, we debated what computers were good for, and at first the answer was programming. I wrote a grant proposal for a classroom full of TRS-80s. The very first issue of Classroom Computer News (CCN) in 1980 celebrated programming. He designed Gramaze, a game to help students identify direct objects in sentences. How to teach coding and programming. From playing about with animations to designing computer games, teaching coding in schools lends itself to plenty of fun learning activities.
The topic was introduced last year as part of the new information communication technology (ICT) curriculum, to equip students with the skills they’ll need for the future workplace. So this week on the Guardian Teacher Network we’ve been exercising our digital logic to bring together a selection of ideas and resources about teaching computer programming and coding. Primary schools A great starting place for anyone unfamiliar with the new computing curriculum is the Computing at School (CAS) QuickStart Computing website, which features continued professional development (CPD) materials designed to help primary and secondary teachers deliver the new curriculum. Resources include a video that explains the various approaches to teaching computing and a guide on getting started with confidence.
Codes can also be used to create cool animations. Home - INFOhio Maker Movement - LibGuides at INFOhio.