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The tonematrix, a pentatonic step sequenzer by Audiotool. Bosca Ceoil. I made a thing!

Bosca Ceoil

It’s a simple music creation tool, called Bosca Ceoil (pronouced “bus-ka kyo-al”, Irish for “Music Box/Accordion”). I made this because I find other music programs really confusing and distracting. Too many panels, buttons and knobs! I wanted something really simple, something designed to work the way I tend to create stuff – a process that I suppose I could best describe as: make something super simple, and keep tweaking it until it starts to get good.

Bosca Ceoil is all about looping, and designed that way at its heart. [Download for Windows (v1.1)][Download for Mac (v1.1)](for Linux, more info here) [Download AIR Installer (v1.1)][download adobe air] It’s a pretty simple program, and only takes about five minutes to learn how to use. (if Bosca Ceoil is too much of a mouthful, feel free to just call it Bosca) SunVox Modular Music Studio. SunVox Latest release - v1.8.1 (29 dec 2014)Русская версия здесь Modular interface.Highly optimized synth algorithms.Flexible architecture: SunVox can working on variuos devices.

SunVox Modular Music Studio

For example: pocket computer with slow CPU - 13bit sound (fixed point arithmetic); or big PC with powerfull CPU: 32bit sound (floating point arithmetic).Built-in synthesizers & effects: Analog Generator; DrumSynth with 120 unique synthetic drum sounds; FM synthesizer; MetaModule (use it to build your own synths/effects); Sampler (supported formats: WAV, XI, AIFF); SpectraVoice (FFT-based synthesizer for warm atmospheric sounds); Side Chain Compressor; Distortion; Echo; 3Band equalizer; Filter (Low-pass, High-pass, Band-pass, Notch); Flanger; Loop (for glitch effects); Reverb; Vocal Filter (for human voice simulation); Vorbis Player; WaveShaper; and more ... Logo design by Goglus 3D post-processing by NightRadio. MilkyTracker News. Pixel - pxtone. S homepage - musagi. This is a fairly large and sophisticated music editor and synthesizer which I started working on in April 2006.

It was originally intended as a tool for helping my brother learn composing, and to satiate my need to write a good piece of music software. As it stands now it's very useful and dare I say intuitive. Both my brother and I use it very frequently. All the music for my latest projects were made in musagi, and I've included a few of the songs as examples in the zip file. There are also mp3 samples available at the bottom of this page. Download it and have a try if you're interested. The config file layout might change between versions, so you typically can't just plop down the new exe in the old program folder and use the old config. Due to (sensible) requests, I will try to keep a changelog of what I do. If you try it I'd like to hear any error reports or suggestions you might have. Ok, I've released the source code. Forum threadSource download ninja2.mp3 (1.0 MB) Bfxr. Make sound effects for your games.

S homepage - sfxr. This is a little tool I made in connection with the 10th Ludum Dare competition held in December 2007. Its original purpose was to provide a simple means of getting basic sound effects into a game for those people who were working hard to get their entries done within the 48 hours and didn't have time to spend looking for suitable ways of doing this. The idea was that they could just hit a few buttons in this application and get some largely randomized effects that were custom in the sense that the user could accept/reject each proposed sound. It turned out to work rather well and a lot of the entrants used it, which is cool. Anyone else in the same situation (need some basic sound effects, don't really care about top quality, have no idea where to get them) should find it pretty useful, if nothing else then just as placeholder sounds to kill the silence until final content has been produced. Source code is available and you're free to use it for anything you please.

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