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Dragon Age Origins

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Guides. Game Guide: Origins. Dragon Age: Origins Game Guide & Walkthrough (1/256)next page This main guide to Dragon Age: Origins video game contains a detailed info on primary and secondary quests available in the game.

Game Guide: Origins

Each quest has been described thoroughly. Possible solutions are shown and ways to defeat enemies are described. All the quests in this guide have been divided into four main categories: The first category contains all six origins stories played immediately after a new hero has been created (player is allowed to choose a story depending on race and class). The second category contains all main quests tied to the Plague issue. The third category contains all quests tied to certain locations. The final fourth category contains small quests given to the main character by members of different guilds and organizations. This game guide is also offering more than 80 large maps of certain areas of Ferelden and their role is to make the process of finding items, NPC's and monsters easier.

Jacek "Stranger" Halas. Return to Ostagar. Dragon Age: Origins - Return to Ostagar Game Guide & Walkthrough (1/9)next page This guide for Dragon Age: Origins– Return to Ostagar contains a detailed walkthrough for all of the missions.

Return to Ostagar

Additionally, this guide includes location maps (Ostagar, Tower of Ishal, Darkspawn Tunnels), which may prove useful throughout the game, as well as a list of useful items, alongside with their detailed descriptions. Additionally, you will learn the way in which you can join the mabari hound team. This guide includes: A walkthrough for all of the missions;The maps of Ostagar, Tower of Ishal and the Darkspawn tunnels;Descriptions of items that you can find throughout the game;Description of the way to join the mabari hound’s team.

Arcane Warrior Guide. ========================================== Dragon Age Origins (PC): Arcane Warrior Guide, by Erik Fasterius, erik.fasterius@hotmail.com Copyright 2009 Erik Fasterius ========================================== ----------------- TABLE OF CONTENTS ----------------- 1.0 INTRODUCTION Just smalltalk before we get to the good bits... 1.1 What is the Arcane Warrior?

Arcane Warrior Guide

1.2 How to use this guide 2.0 ATTRIBUTES What you need and how to allocate your points. 2.1 Strength 2.2 Dexterity 2.3 Willpower 2.4 Cunning 2.5 Magic 2.6 Constitution 2.7 Allocation 3.0 SKILLS Character fluff and optionals. 4.0 SPELLS Ah, now we're talking! ArcaneWarrior Spells. Flaming vs frost vs telekinetic. BloodMage Constitution. Builds: Top 5. A little note Before we begin though you should know a few things: Besides your main class that you choose at start-up you get to choose 2 specializations in the Origins Campaign and an additional one in the Awakening ExpansionEach main class has a total of 6 specializations you can choose from making and each specialization gives you 4 extra skills you can learnThere are 4 specializations available in the original game for each class, and 2 more get added in the Awakening campaignThe game is relatively easy!

Builds: Top 5

That being said you can pretty much choose whatever you want and still eventually win, at least on normal difficulty. The builds Mage / Arcane Warrior / Blood Mage / Battlemage This is like the cookie cutter end it all build for the powergamer out there. Mage / Arcane Warrior / Spirit Healer / Battlemage Same as above except the blood mage part meaning you will cast less spells, and do less damage with magic as the other build. Tactics: Alistair. Tactics: Morrigan. Gift Guide. Gifts can be sold to merchants or given to certain companions to influence their approval ratings.

Gift Guide

The party members appreciate their gifts, more or less, depending on each gift's value and their personal motivations. There is a limited number of gifts in the game. Also, with each additional gift given to the same character, the approval bonus you get from each subsequent gift decreases by 1 (to a minimum of +1 approval) per gift, excluding plot-specific ones. Giving gifts Edit You can give gifts to each companion by: Opening your inventory. Gifts mechanics The approval from gifts works as follows: Special gifts These specific gifts give a base +10 approval (with diminishing returns, as explained above) when given to the proper character, with the exception of the plot-specific gifts.

Gifts for Alistair Edit Alistair has a preference for strange runestones and figural studies of arcane creatures (excluding Totem, which is preferred by Sten). Waukster Guides. Toolset Forum.

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