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Taekwan Kim's Blog - Validation Theory

http://www.gamasutra.com/blogs/TaekwanKim/20100609/5330/Validation_Theory.php Today, I’d like to propose a very basic idea: a consequence is a reward whenever it validates the player. Conversely, and more importantly, a consequence is a punishment whenever it in validates the player. Simple, yes?
http://www.bgdf.com/node/1382

Goal-oriented fantasy lite-RPG design: "Kingdom Siege" | Board G

('mob' = 'mobile object'; monsters; goblins, skeletons, trolls, ogres, etc; bad stuff that needs to be killed) I've been doing an ongoing study of cooperative DM-less fantasy RPG boardgames with strong character building (experience, skills, equipment, special abilities, physical attributes, spellcasting), believable AI (semi-programmed, semi-random), tactical combat (as opposed to roll-and-compare), and procedurally-generated content. As opposed to an MMORPG where the point is to kill time, a board game should aim to finish in 2 or 3 hours, so the goal is important. You might only have a dozen turns to run around a board killing mobs, taking their stuff, and building your character.
Do you have no idea what most of the games discussed here are all about? Greg Aleknevicus tries to give a brief explanation of the "German game scene". http://www.thegamesjournal.com/Archives.shtml#Articles

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Our sense of fiero or accomplishment at winning a game depends on the feeling that we have, in some sense, mastered it, and either that we out-played our opponents, or at least, in a soloplay game, overcame the challenges it posed by dint of hard work and skill. If, instead, we feel that we just got lucky -- or, worse, that someone else won even though we were obviously the smarter player, because they just got lucky -- we're likely to think less of the game. But clearly many, many games have some random elements, and some are highly luck-dependent, and yet people continue to play them. What really is the role of randomness in games, and how can designers work to harness it to beneficial effect? Magical Thinking

Play This Thing! | Game Reviews | Free Games | Independent Games

http://playthisthing.com/randomness-blight-or-bane