Game Programming

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Tutorials

Unity

http://2dgameartforprogrammers.blogspot.com/ This has to be one of the most requested tutorials has to be on shading. How do you do it? Why do it?

2D Game Art for Programmers

Over the past couple weeks of research and practice, I’ve learned a few things about my workflows and how to improve them. When I was doing research on Box2D, I ran across an awesome set of video tutorials which introduced me to using FlashDevelop for more than just a basic code editor. http://jeffnehlsen.com/2011/02/flashdevelop-the-basics/

FlashDevelop: The Basics | Jeff Nehlsen: A Nerd's Life

FlashDevelop

GameAI

What’s on this page? I’m interested in producing complexity out of simple parts. This page contains bookmarks that I collected while working on games; I did not write most of the content linked from here. http://www-cs-students.stanford.edu/~amitp/gameprog.html

Amit’s Game Programming Information

Lost Garden: Danc's Miraculously Flexible Game Prototyping Tiles

One of the commenters on the SpaceCute posts wondered what would happen if you visited one of those delightful spa-like planetoids that decorate our little galaxy of cuteness. Well, now you know. Here is a new set of graphics I'm dubbing "PlanetCute" http://www.lostgarden.com/2007/05/dancs-miraculously-flexible-game.html
http://www.adobe.com/devnet/air/flash/articles/flash_to_air.html

Sudoku on Adobe AIR: Migrating a Flash application to the desktop | Adobe Developer Connection

Note: In a desktop environment, icons are very imortant. An icon is part of your brand and helps distinguish your application from the other applications available. Whenever possible, add a well designed, easy-to-remember, and distinct icon when you are migrating your browser-based application to the desktop.
Note: This article was created basedon Flash Builder 4 beta. Minor changes in the description and code maybe necessary before it can be applied to Flash Builder 4. Due to the ubiquity of Adobe Flash Player, the Adobe Flash Platform is the most popular global platform for building games. http://www.adobe.com/devnet/flex/articles/four_in_a_row.html

Building a game with Flash Builder using the Cairngorm framework-Part 1: Displaying the board and processing player moves | Adobe Developer Connection

Assets for Games

Explore tutorials, resources, and videos to learn how to develop your own games with Adobe game development software . Announcing Stage 3D: Create hardware-accelerated 3D games and content. Stage 3D, previously codenamed "Molehill," is a new method/model of 2D and 3D rendering developed by Adobe and supported with a new Stage3D API.

Flash Platform Game Technology Center

http://www.adobe.com/devnet/games.html
PathFinding

Plane -- from Wolfram MathWorld

A plane is a two-dimensional doubly ruled surface spanned by two linearly independent vectors. http://mathworld.wolfram.com/Plane.html
If you haven’t heard of Ludum Dare , it’s a tri-annual international game jam in which hundreds of developers try to create a game in just 48-hours. With just one theme announced when the jam starts, the results are always incredibly surprising, and FlashPunk users have been making a great show over the past year in Ludum Dare submissions. The best part is that every single one of these games has its FlashPunk source code available on its Ludum Dare page! So for those of you who are interested in developing, or just want to see how these developers got things to work, you’re welcome to download their game and check out the guts. It’s been awhile since the last official FlashPunk update, but in that time several other developers have chipped in, added features, and fixed outstanding bugs in the framework in my absence. http://flashpunk.net/

FlashPunk Library

Filament Games

EM: Can you tell us a little bit about yourself and how you came to be such a key figure in special education? MM: I don’t really consider myself a “key figure” but I would say that I’m making a unique contribution to special education. For years students with special needs were taught in self-contained classrooms and excluded from general education courses. Now, the Individuals with Disabilities Education Act stipulates that students with special education needs are included in general education classrooms to the greatest extent possible. This means that teachers need to consider instruction and assessment options for a diverse range of students including students with disabilities, struggling readers, English language learners, and students who are gifted.

AS3 Game Programming

Posted by fbriggs at 10:13 AM 1 comments

Developer Registration

GamerSafe is a framework to make your Flash games more engaging and more profitable through Microtransactions, Achievements, Scoreboards and a host of other cool features. Before you can start integrating GamerSafe into your games, you'll need to register as a developer. You can read more about GamerSafe in the Developer's Guide.

ActionScript 3 Collection Class — Michael James Williams

A while ago I was trying to find a Collection class that I could use in some Flash project or other, and I kept coming up empty-handed. Eventually I realised that the Array class had a lot more functionality than I was expecting (having based my assumptions on how arrays work in other languages), and it served my purpose for a while.
Books

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Jeux iPhone, jeux mobile - Jeux Java pour téléphones mobiles | G