Get flash to fully experience Pearltrees
In all the games I have made I have never been that happy with the architecture.
Over the past couple weeks of research and practice, I’ve learned a few things about my workflows and how to improve them. When I was doing research on Box2D, I ran across an awesome set of video tutorials which introduced me to using FlashDevelop for more than just a basic code editor.
Introduction: Creating your own art work is a necessity for most independent developers.
What’s on this page? I’m interested in producing complexity out of simple parts. This page contains bookmarks that I collected while working on games; I did not write most of the content linked from here.
RPGs love PlanetCute So do platformers... One of the commenters on the SpaceCute posts wondered what would happen if you visited one of those delightful spa-like planetoids that decorate our little galaxy of cuteness.
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Assets for Games
Wednesday , April 03 , 2013
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A plane is a two-dimensional doubly ruled surface spanned by two linearly independent vectors.
A while ago I was trying to find a Collection class that I could use in some Flash project or other, and I kept coming up empty-handed. Eventually I realised that the Array class had a lot more functionality than I was expecting (having based my assumptions on how arrays work in other languages), and it served my purpose for a while.