Game Programming

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Game Architecture | Tom Davies

http://www.tomseysdavies.com/2011/01/15/game-architecture/ In all the games I have made I have never been that happy with the architecture.
Tutorials

Unity

Over the past couple weeks of research and practice, I’ve learned a few things about my workflows and how to improve them. When I was doing research on Box2D, I ran across an awesome set of video tutorials which introduced me to using FlashDevelop for more than just a basic code editor. http://jeffnehlsen.com/2011/02/flashdevelop-the-basics/

FlashDevelop: The Basics | Jeff Nehlsen: A Nerd's Life

FlashDevelop

Introduction: Creating your own art work is a necessity for most independent developers. http://gamasutra.com/blogs/ChrisHildenbrand/20111015/8669/2D_Game_Art_For_Programmers__Part_1_updated.php

Chris Hildenbrand's Blog - 2D Game Art For Programmers - Part 1 [updated]

GameAI

What’s on this page? I’m interested in producing complexity out of simple parts. This page contains bookmarks that I collected while working on games; I did not write most of the content linked from here. http://www-cs-students.stanford.edu/~amitp/gameprog.html

Amit’s Game Programming Information

Danc's Miraculously Flexible Game Prototyping Tiles

RPGs love PlanetCute So do platformers... One of the commenters on the SpaceCute posts wondered what would happen if you visited one of those delightful spa-like planetoids that decorate our little galaxy of cuteness. http://www.lostgarden.com/2007/05/dancs-miraculously-flexible-game.html
Assets for Games

http://02geek.com/courses/viewAll Wednesday , April 03 , 2013

an onLine Flash/AS3 video school

http://www.adobe.com/devnet/flex/articles/four_in_a_row_02.html

Building a game with Flash Builder using the Cairngorm framework

Adobe Products Top destinations Education
PathFinding

Plane

A plane is a two-dimensional doubly ruled surface spanned by two linearly independent vectors. http://mathworld.wolfram.com/Plane.html

ActionScript 3 Collection Class — Michael James Williams

A while ago I was trying to find a Collection class that I could use in some Flash project or other, and I kept coming up empty-handed. Eventually I realised that the Array class had a lot more functionality than I was expecting (having based my assumptions on how arrays work in other languages), and it served my purpose for a while. http://gamedev.michaeljameswilliams.com/2008/09/20/actionscript-3-collection-class/
Books