Texture and Effects

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http://www.hyperfocaldesign.com/texture-collections/skies-2-sky-texture-collection.html At Hyperfocal Design, we’re so confident of the quality and ease of use of our product that we’re certain you’ll see there is no better, easier, or more effective way to increase the quality & professionalism of your projects. If it is not completely up to your highest expectations, just return it at any time for a no questions asked refund (less postage when shipping required). * An aesthetic edge - Not just any old skies... Hyperfocal Skies have been featured in The Louvre in Paris, and The Museum of Modern Art in New York.

Sky Textures Collection: Hyperfocal Skies 2

CGSkies.com is your source for high resolution panoramic HDR skies. We have over 300 fully panoramic skies at unmatched quality . These panoramic skies can be used as a background, source of lighting and reflection for your 3D scene. Thanks to the super high resolutions of up to 15.000 pixels wide , no separate backplates are needed. http://www.cgskies.com/

CGSkies

Ambient occlusion is a shading method used in 3D computer graphics which helps add realism to local reflection models by taking into account attenuation of light due to occlusion . Ambient occlusion attempts to approximate the way light radiates in real life, especially off what are normally considered non-reflective surfaces. Unlike local methods like Phong shading , ambient occlusion is a global method, meaning the illumination at each point is a function of other geometry in the scene. However, it is a very crude approximation to full global illumination .

Ambient occlusion - Wikipedia, the free encyclopedia

http://en.wikipedia.org/wiki/Ambient_occlusion

3D Cloud and Sky Visual Simulation: SilverLining™ by Sundog Software

http://sundog-soft.com/sds/ Sundog Software offers technology for the real-time rendering of outdoor environments, for C++ OpenGL or DirectX developers. Download a demo or Install an evaluation SDK . The SilverLining™ sky, cloud, and weather SDK renders real-time skies for any time of day at any location, with 3D volumetric clouds, precipitation effects, stars and planets, and provides physically based outdoor lighting to your application.
http://www.fxstudio.com/index.html

Welcome!

Open IIS Help , which is accessible in IIS Manager (inetmgr), and search for topics titled Web Site Setup , Common Administrative Tasks , and About Custom Error Messages .
http://www.allegorithmic.com/?PAGE=PRODUCTS.substance

Allegorithmic

Substances are Smart Textures, perfectly suited to game developers, 3D designers and architects. Start here to discover what Substance can do for you!
http://www.allegorithmic.com/products/substance/designer

Substance Designer | Allegorithmic

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Beast - Global Illumination Middleware for Game Lighting

EA Tiburon used Autodesk HumanIK to help create the amazing contact fighting sequences in EA Sports MMA. EA Danger Close Games used Autodesk Beast to generate beautiful global illumination lighting for Medal of Honor. EA Tiburon used Autodesk HumanIK to help create the amazing contact fighting sequences in EA Sports MMA. Gameware Webinars are given every Wednesday at 2PM EST for developers interested in learning more about our tools. http://gameware.autodesk.com/beast
http://www.crystalpictures.eu/particlegen/de/ "ParticleGen" ist das flexible und leistungsstarke Werkzeug zum Erstellen vielfältiger 3D-Partikeleffekte in Echtzeit. Aufgrund zahlreicher Profifeatures wie genauer Parameter- einstellung über Kurvendiagramme oder interaktiver Echtzeitvorschau ist das Programm sowohl für DTP, Video-Compositing und Post-Proces- sing als auch für die Software- entwicklung und jegliche Visualisierung geeignet. Die intuitive Benutzeroberfläche ermöglicht den schnellen Einstieg in ein Programm, das mit steigender Nutzungszeit immer mehr Gestaltungsmöglichkeiten eröffnet.

Particle Gen