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Texture and Effects

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Human photo references and textures for artists - 3d.sk. ROYALTY-FREE Licence guarantees that once you download the photos you can use them for any personal or commercial project as long as you wish without any additional payment. UPDATED DAILY Save thousands of dollars on human photo references every month. Gain access to a huge source of more than 354,125 photos updated 29 x per month. 4992 x 3360 PIXELS High resolution images with enough detail for the production of 3D characters for cinematic sequences as well as next generation game characters. Whether you work at Dreamworks or Playstation....3D.SK and their constantly expanding image library is essential to your texture pipe.

Peter Levius and 3D.SK have been working closely with Playstation....developing diversity and resloution possibilities for Playstation's goal......achieving an ex ceptional photorealism for PS3, Next Generation, and beyond. Whether you are Steve Geisler or Paul Campion or a Gnomon student just starting out......3D.SK is absolutely essential. Filter Forge - Photoshop Plugin to Create Your Own Filters. Sky Textures Collection: Hyperfocal Skies 2. "If you compare the number of images you receive, the quality, the variety and price, you will find this collection pretty hard to beat. " - Jeff Mottle CGArchitect.com Hyperfocal Sky Texture Maps Feature: * Super high resolution - 12,000 by 4,000 pixels on average makes for crystal clear images. * Clean images - Don't let image artifacts ruin your scenes - get skies that add to the mood and appeal of your scene. * Instant Download * An aesthetic edge - Set yourself apart from the crowd with beautiful magic hour skies, hand picked after evaluating hundreds of days that turn into dusk, or pick from subtle skies that complement and finish your scenes. * Reliability - We are the ONLY company in the CG industry offering an unlimited 100% money back guarantee. * Flexibility - Sunny, overcast, partially cloudy, sunsets, and everything in between.

. * Trust - Architects from all over use our sky textures, as do film makers such as Warner Brothers and software giants such as EA games (Battlefield 2). [CG Textures] - Textures for 3D, graphic design and Photoshop! CGSkies. Ambient occlusion. The ambient occlusion map for this scene darkens only the innermost angles of corners. In computer graphics, ambient occlusion is used to represent how exposed each point in a scene is to ambient lighting. So the enclosed inside of a tube is typically more occluded (and hence darker) than the exposed outer surfaces; and deeper inside the tube, the more occluded (and darker) it becomes. The result is diffuse, non-directional lighting throughout the scene, casting no clear shadows, but with enclosed and sheltered areas darkened. In this way, it attempts to approximate the way light radiates in real life, especially off what are normally considered non-reflective surfaces.

Unlike local methods like Phong shading, ambient occlusion is a global method, meaning the illumination at each point is a function of other geometry in the scene. Implementation[edit] The ambient occlusion shading model has the nice property of offering a better perception of the 3D shape of the displayed objects. Where . 3D Cloud and Sky Visual Simulation: SilverLining™ by Sundog Software. Allegorithmic. Beast - Global Illumination Middleware for Game Lighting. Gameware Product Manager, Ankur Mohan, talks about the latest Gameware releases at GDC 2014. Click here to watch the video. Click here to learn how one of the largest mobile game developers leveraged the power of the Scaleform SDK to create Tiny Thief. Visit the AppStore to download this free, highly addictive tower defense game published using the Scaleform Mobile SDK.

Our low priced licenses now include FMOD for audio support and render to texture capabilities for Unity developers. Click here to view render to texture in action. Click here to learn more about the new Autodesk Scaleform Unity/Mobile packages. Join our weekly webinar to learn how our solutions can help streamline your development pipeline. Autodesk® Beast™ is a set of powerful tools for creating realistic lighting in games. “Global illumination is absolutely huge on a game like Medal of Honor.

Henrik Halén, Software Engineer, Medal of Honor, EA Danger Close Games. The Witcher 2: Assassins of Kings Civilization IV: Warlords. Realtime Global Illumination Demo. Particle Gen. "ParticleGen" ist das flexible und leistungsstarke Werkzeug zum Erstellen vielfältiger 3D-Partikeleffekte in Echtzeit. Aufgrund zahlreicher Profifeatures wie genauer Parameter- einstellung über Kurvendiagramme oder interaktiver Echtzeitvorschau ist das Programm sowohl für DTP, Video-Compositing und Post-Proces- sing als auch für die Software- entwicklung und jegliche Visualisierung geeignet.

Die intuitive Benutzeroberfläche ermöglicht den schnellen Einstieg in ein Programm, das mit steigender Nutzungszeit immer mehr Gestaltungsmöglichkeiten eröffnet. "ParticleGen" ermöglicht die Realisierung nahezu jeden gewünschten Effekts von Explosionen über Nebel bis hin zu Wasserreflektionen. Neben der Verwendung eigener Partikel-Shapes, die mit allen gängigen Bildbearbeitungsprogrammen erstellt werden können, erlaubt die Software auch den Import von 3DS-Dateien mit Texturen, die wiederum als Partikel oder Animationen verwendet werden können.