AI

TwitterFacebook
Get flash to fully experience Pearltrees
http://aigamedev.com/ When you use traditional terrain generation algorithms, the results you get are mostly lifeless. Throwing in a few chicken here and there helps, but it doesn't give you that fascinating world to explore with its own history where everything you see has a reason. DWARF FORTRESS gets around this issue and brings its worlds to life via ... Have you heard about Vienna? The capitol of Austria and former grand capital of the Austro-Hungarian empire?

AiGameDev.com | Your Online Hub for Game/AI

Introduction to Artificial Intelligence - Fall 2011

http://www.ai-class.com/ I'm greatly enjoying the class and amazed by how much I was able to learn in one month. Signing up for this class was probably one of the best (if not the best) decisions I made this year! Rasha You've given a wonderful opportunity to great many people around the globe. AI has always been of a great interest to me, and you're fulfilling my wish from childhood :) Please, keep up!
http://www.diguy.com/diguy/

DI-Guy : Realistic human characters for extraordinary realtime simulation

DI-Guy is the leading developer of software tools for realtime human visualization, simulation and artificial intelligence. Every DI-Guy software offering comes with thousands of ready-to-use characters, appearances and motions.

XSG - Xtreme Strategy Games

Xtreme Strategy Games is a provider of cutting edge tools and technologies aimed at game developers. The company, founded by long time industry veterans, is focusing on development of artificial intelligence products. The company's premiere product Northstar AI middleware real-time library is now available for licensing. http://www.xtremestrategy.com/
http://www.trusoft.com/ Today's games are no longer about just the latest 3D graphics. As visual quality is getting closer to photo realism, customer expectations of gameplay level grow proportionately. Now end-users will often judge a game by the sophistication of interaction between characters and expect game agents to be as 'human' as possible in terms of behavior. Ideally, gamers want to see a game character learn, acquire a specific style, even make mistakes during the game the way real humans do.

TruSoft: Artificial Contender™

Stottler Henke delivers software systems to help our customers solve problems that defy traditional approaches. We specialize in artificial intelligence products and solutions for... Our software development, implementation, and technology transfer services ensure the successful deployment of effective, long-term solutions.

Stottler Henke Artificial Intelligence Software Solutions

http://www.stottlerhenke.com/
Storytron is currently in a medically-induced coma while we re-design the technology. We have retained some of the tutorial and explanatory material from the old website. This will permit you to explore what is still the most advanced technology for interactive storytelling ever built.

Storytron

http://www.storytron.com/

SpirOps AI - Scientific Research Lab in Artificial Intelligence

http://www.spirops.com/ SpirOps also developped the first graphical editor for Artificial Intelligence behaviours, and some other tools to help you to simulate any number of choice making agents.

Products | Presagis

Presagis offers a portfolio of commercial-off-the-shelf (COTS) products for developing modeling & simulation and embedded applications. Our products are based on industry standards that make the development of modeling, simulation and embedded graphic applications easier and more efficient. http://www.presagis.com/products_services/products/
http://www.pathengine.com/ A powerful and well-defined motion space description (essentially : augmented navigation meshes for ground management + static and dynamic obstacle detail + automatic expansion by pathfinding agent shape ). Source code for the demo is also provided. This is a great way, then, to get started learning about implementing intelligent agent movement. Memory footprint and loading time optimisations, API helpers, support for building directly from 3rd party physics scene data (currently PhysX, Havok).

PathEngine - Intelligent agent movement

Havok Behavior

Bethesda has enlisted Havok's Physics , Animation , and Character Behavior technologies to endow Skyrim's characters and creatures with a proper sense of movement.
NavPower Overview. Leading-edge AI path finding middleware for the videogame industry. High quality NavGraph auto generation, dynamic obstacle avoidance, streaming and more. Used on many platforms including the Xbox 360, PlayStation 3, Wii U, and PC.

Navpower

Kynapse provides fast pathfinding and pathfollowing so that characters can intelligently find their way around complex levels. Autodesk® Kynapse® is an artificial intelligence middleware that empowers game developers to build compelling character behaviors in video games. It offers high performance pathfinding within dynamic environments, and automated tools for generating AI data. Kynapse has been successfully integrated into over 100 high profile games of different genres.

Autodesk Kynapse

:::::ARTIFICIAL - We bring bytes alive:::::

EKI One® is your one-stop solution for behavior in online and computer games providing a complete design and runtime environment. Covering all aspects of the creation, realization and simulation of behavior, EKI One® is specifically suited for character behavior while still offering enough flexibility in application to serve many different aspects in games. The EKI One® Configurator The EKI One® Configurator is an IDE for designing, debugging and distributing artificial intelligence for online, computer and video games. It offers graphicalaccess to the systems of the EKI One® Engine. The various out-of-the-box tools help you manage the complexity associated with the design of AI behavior for next generation games.