Débat – Mlearning, mobile-learning, apprentissage nomade… | Rencontres bretonnes des TICE et du e-learning. The Different Uses of E-learning and M-learning. E-learning and m-learning have become extremely important buzz words of the education technology revolution; each characterising a whole raft of ideas and resources for the tech-savvy teacher. But the two terms are not always used correctly, with some confusion about the differences between them and where they overlap. And in more complex terms, thinking about the differences between e-learning and m-learning can be particularly useful for teachers who use technology in the classroom, as it can help them to pick out which techniques are best for which education scenario. Definitions E-learning refers to electronically supported learning and teaching of any kind.
Any form of learning in which digital communication, electronic devices or the internet is used to support the learning process might be described as a form of e-learning, which also comprises education technology. Best Uses It is also particularly effective for flipping the classroom. Second image courtesy of Flickr, thebarrowboy.
Twitter un outil pédagogique pour la formation. Twitter un outil pédagogique pour la formation Voici 3 idées d’utilisation : Twitter pour de la Pré Communication Prévenir tous les participants 15 jours avant la date de leur formation qu’une compétition d’avant formation va être organisée via Twitter. Envoyer les instructions pour que les apprenants puissent créer leur compte Twitter gratuitement & pour qu’ils puissent y participer. Leur tâche est de twitter un conseil/astuce qu’ils utilisent déjà en rapport avec la thématique de votre atelier. Préciser bien les règles, les tweets doivent être de 140 caractères maximum & pertinents au contenu de la formation.
Le gagnant sera celui qui aura envoyé le plus de conseils/astuces. Récupérer tous les conseils/astuces envoyés par les apprenants, les copier & les coller sur un document en guise de ressource supplémentaire au manuel de formation. Cette activité de pré formation permettra aux apprenants de réactiver toutes leurs connaissances sur le sujet de leur formation. Twitter pour une clôture. LONGEON Thomas - Ingénieur Pédagogique Multimédia. Le coût de développement d'un module m-learning simple.
The trouble with Khan Academy - Casting Out Nines. At some point around the beginning of February 2012, David Coffey — a co-worker of mine in the math department at Grand Valley State University and my faculty mentor during my first year — mentioned something to me in our weekly mentoring meetings. We were talking about screencasting and the flipped classroom concept, and the conversation got around to Khan Academy. Being a screencaster and flipped classroom person myself, we’d talked about making screencasts more pedagogically sound many times in the past. That particular day, Dave mentioned this idea about projecting a Khan Academy video onto the screen in a classroom and having three of us sit in front of it, offering snarky critiques — but with a serious mathematical and pedagogical focus — in the style of Mystery Science Theater 3000.
I told him to sign me up to help, but I got too busy to stay in the loop with it. Another thing it’s spawned is a slew of comments and conversations about Khan Academy. One last thing for this post. Can Everyone Be a Successful Online Learner? Posted on Monday August 6, 2012 by Michael Keathley Education Week contributor Ian Quillen’s recent interview with Leslie Fetzer, 2012 National Online Teacher of the Year, was full of inspiration and hope for online education (13 June, 2012).
In the piece, readers are sure to be excited about some of the points Fetzer makes about virtual education and its potential to work well with everyone, even the at-risk and special needs students she primarily works with as a high school biology teacher. It’s hard to not to agree and share her enthusiasm as she makes the following points: • Faculty should focus on being good teachers first, and the online modality second. • Teachers must personalize their instruction, getting to know their students individually and building community collectively. • Community building easily extends beyond the teacher and students in a single class to include colleagues, parents, and other interested constituents. . • 97% of teachers had computers in their classrooms. E-Learning by HR Valley. Apprendre avec le multimédia Le e-learning est enthousiasmant car il offre la possibilité d’apprendre à distance sur des supports de formation animés. Mais certains modules e-learning, utilisant mal le multimédia (beaucoup d’animations inutiles, de textes clignotants, de sons et de médias seulement décoratifs), peuvent être moins efficaces que des supports classiques comme les livres.
Certaines règles sont donc à respecter pour que le multimédia soit bénéfique à l’apprentissage. Comment rendre le multimédia bénéfique pour l’apprentissage ? Eviter les traitements d’information superflus Une image qui ne représente pas le reste du contenu (une image décorative par exemple) risque de poser problème pour la compréhension car l’apprenant va prendre du temps pour la traiter, au détriment du traitement des informations utiles. Favoriser le double codage des informations Dans le cerveau, 2 sous-systèmes interviennent dans le traitement de l’information. Pour accompagner une simulation : Texte écrit. Which Country is Leading Online Education? Online education, and the debate about, it is one of the hottest topics in education; whether you are an academic institution or a corporation looking to train your employees with a learning management system (LMS). I think it’s interesting to look around the globe and see how different countries are embracing a new delivery method for education.
Our friends at www.onlineuniverstities.com recently wrote a blog about the 8 leading nations for online learning. Some of the results were surprising. “The ease and convenience it offers learners appeal to people just about everywhere, especially those who are trying to balance work, family, and other obligations. United States: The US is the undisputed leader in online education in the world today, with hundreds of online colleges and thousands of online courses available to students.
India: India is playing a major role in the growth of online learning opportunities that are popping up throughout Asia. China: South Korea: Malaysia: United Kingdom: Mobile Learning: CHANGE YOUR WAYS OR YOU ARE DOOOOOMED! UNESCO1. UNESCO2. Nouveau document de l’UNESCO sur l’apprentissage mobile : Thèmes mondiaux. Récemment, l’Organisation a achevé la première phase de sa Série en publiant deux documents sur les Thèmes mondiaux.
Contrairement aux précédents, ces documents ne portent pas sur une région donnée. Il s’attachent plutôt à synthétiser les informations contenues dans les documents régionaux, afin d’identifier les grandes tendances qui ne s’arrêtent pas aux frontières géographiques. Le premier document, Turning on Mobile Learning: Global Themes, présente les questions que les responsables de l’élaboration des politiques et les autres parties prenantes devraient prendre en considération lorsqu’ils insèrent l’apprentissage mobile dans les systèmes éducatifs. Le second document, Mobile Learning for Teachers: Global Themes, examine les caractéristiques communes aux programmes d’aide aux enseignants, qui ont pour objet de les aider dans leur travail à l’école ou à améliorer leurs connaissances en matière de pédagogie et de contenu.
<- retour vers Toutes les actualités. Why is e-learning so unpopular? Today at 7pm, Michael Allen, Julie Dirksen, Clark Quinn and Will Thalheimer, backed by a raft of other well-respected thinkers and practitioners in the field of workplace learning technologies will be launching the Serious eLearning Manifesto. This campaign is the result of many years of discussions, lamentations and grumblings about the state of e-learning. It's time to do something about the problem before e-learning is discarded as a good idea that, in spite of 30 years of our best efforts, somehow never got to fulfil its potential. As usual, because this terminology means such different things to different people, I must clarify what sort of e-learning we're talking about here: the problem is with interactive, self-study materials accessed on a computer.
We're not talking webinars, virtual classrooms, online video, social learning and all those other good things. So what is the problem with self-study e-learning? Unfortunately, throwing money at the problem is not enough. Just One Question for Jeff Tillett: The Key to Good mLearning Design by Bill Brandon. “What’s the key to good instructional design for mobile learning?” Mobile devices are different from desktop and laptop computers, offering different opportunities for supporting learning and performance. Karen Hyder and Mike Sloat asked Jeff Tillett for some insight into designing instruction for mobile delivery.
Jeff Tillett is a mobile learning strategist and evangelist at Float Mobile Learning. He has presented at many of The eLearning Guild’s conferences, including mLearnCon, the Learning Solutions Conference, and DevLearn. He is a former senior instructional design engineer at T-Mobile and has worked with computers and Internet technologies for the past 20 years. “Just One Question” is a series of video interviews with thought leaders on the management and application of technology to the field of learning and performance. We record these interviews at conferences and other events that The eLearning Guild sponsors during the year. M-learning et e-littératie. Mobile Learning Likely to ‘Gamify’ - But Not Systematically. Making m-learning inside companies more fun helps employees acquire knowledge.
But a number of technical and practical difficulties are hindering more widespread take-up of this approach. Even though people are talking about it more and more, learning via a mobile device has not yet become commonplace within companies. In order to push both deployment and efficiency, we need to ‘gamify’ the process, thinks Olivier Lamirault, Head of Ingenium, who was to be found at the Campus européen d'été 2011(European Summer Campus 2011) at the Cité des Savoirs event in Poitiers. According to Mr Lamirault, giving staff a gaming tool for training and learning makes it easier for them. He also stresses that “given the forecast increase in the smartphone and tablet market (half the world’s population will have a smartphone by 2015), m-learning offers huge opportunities”, such as Augmented Reality, games in 3D or online, etc, adding: “All these technologies can be used within the m-learning process.”
Gestion et gouvernance scolaires: Le m-learning | mlearn. Le m-learning et l'apprentissage du français langue étrangère by flora aubin on Prezi. Mobile learning in developing countries in 2012: What's Happening? | A World Bank Blog on ICT use in Education. In recent chats with officials from [an un-named country], I learned of the desire of educational policymakers there to leap frog e-learning through m-learning.
This made an impression on me -- and not only because it succinctly was able to encapsulate four educational technology buzzwords within a five-word "vision statement". In many ways, this encounter helped confirm my belief that a long-anticipated new era of hype is now upon us, taking firm root in the place where the educational technology and international donor communities meet, with "m-" replacing "e-" at the start of discussions of the use of educational technologies. My 'evidence' in support of this observation is admittedly anecdotal (and personal), and, contrary to standard operating procedure here at the World Bank, not gathered in any sort of rigorous way.
So the topic is generating increasing heat in many quarters ... is there any accompanying illumination to help guide us in our related decisions? Some final comments: L’impact de la croissance du Mobile Learning sur le marché des Jeux Sérieux Educatifs - Actualité RH. Tribune publié le 17/11/2011 Alors, j'ai été parler des jeux et des entreprises eLearning en Europe aux responsables du Serious Games Institute à Coventry en Angleterre, tout en me documentant en parallèle sur les études des différents organismes de recherche aux Etats-Unis. Je voulais essayer de repérer les tendances du marché du l'eLearning qui sont susceptibles de nous toucher en Europe et en France. Une tendance clé est l'impact des dispositifs mobiles et les tablettes (par opposition aux ordinateurs de bureau et aux consoles) sur le marché de l'apprentissage et des jeux sérieux.
Le marché mondial des produits et services eLearning atteint 32,1 milliards de dollars en 2010. Sur ce marché environ 3 milliards de Dollars (10%) sont dépensés pour les jeux en eLearning. 1) l'apprentissage basé sur la simulation 2) l'apprentissage basé sur le jeu En 2010, le marché américain pour l'apprentissage à base de simulation a atteint 990,2 millions de dollars. . - basique - 30 heures de développement. Formation professionnelle : m-learning et jeux sérieux ont un bel avenir devant eux. Accueil. How Mobile Computing and the Semantic Web Will Change Learning Forever by Reuben Tozman. “The future of the Web is to provide a learning environment where learners and content are linked through context, which is persistent regardless of where the learner is operating.
This is due in part to the notion of the Internet as an operating system, but is also a result of semantic technologies. “ The Internet has forever changed our world and our relationships to people and organizations within it. In this article, I will look at the significance of mobile computing navigating through the Semantic Web – specifically at how these technologies will impact learning and the learning industry. Some background We’re all familiar with mobile computing since most of us, if not all, carry the Web with us on our mobile phones. “The Semantic Web approach … develops languages for expressing information in a machine processable form. " Learning professionals may be interested in that phrase, “…enabling machines to make more sense of the Web.”
Isn’t “Semantic Web” just … semantics? The next steps. Mobile Learning - muxyvnaaq. Philosophie des jeux vidéo - Mathieu Triclot 1/2 - Blog Littéraire et vidéoludique. Petite lecture de la monographie proposée par Mathieu Triclot. Philosophie des jeux vidéo est sorti le 26 mai 2011. Mathieu Triclot n'est pas un rigolo. Ou du moins, son C.V. ne doit pas porter à rire : Maître de conférences en philosophie à l'université de technologie de Belfort-Montbéliard, ses recherches portent sur la cybernétique, l'histoire de l'informatique et la notion d'information. Avec Philosophie des jeux vidéo, ce professeur propose une approche assez peu sollicitée en hexagone, à savoir définir le jeu vidéo et plus particulièrement le jeu vidéo en tant qu'expérience.
Il ne s'agit pas ici de donner une dimension philosophique du jeu vidéo ou de tenter d'en faire un objet d'étude à tout prix et ce afin de l'anoblir, mais d'en esquisser une approche philosophique, historique et sociologique. Mathieu Triclot - Pour une définition du jeu vidéo « N'est-il donc pas indispensable que nous commencions par savoir ce qu'est un jeu vidéo ? - La sphère du jeu (les cailloux d'Henriot) Getting Started Today With mLearning: Video Podcasting by Dave Mozealous. “Video Podcasting is something that you can start doing today to get involved in mobile development using your existing eLearning videos.
No need to wait for any technologies that are years off, or spend more money investing in expensive delivery platforms. Get started on developing your first video Podcast today.” Video Podcasting is an easy way for you to target mobile learning platforms today using your existing eLearning videos. Using your current software, you can take content that you already have and start delivering it to most of the current mobile platforms, including iPhone, iPad, Android phones and tablets, and most other popular smart phone platforms. Editor’s Note: Parts of this article may not format well on smartphones and smaller mobile devices. We recommend viewing on larger screens. In this article, I’ll explain what a Podcast is, the elements in a typical Podcast, and the growth in popularity of this format. What is a Podcast? Figure 1. Figure 2. Mobile video basics Item. Exploring the iPad for use in Higher Education. Moving Toward 2020: The Learning Decade.