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Gendai Games. Gendai Games Raises Over $1 Million For iPhone And iPad Game Creation Tool. Gendai Games, a startup that offers a simple game creation tool, has raised over $1 million in Series A funding led by DFJ Mercury with Steamboat Ventures, DFJ Frontier and ff Asset Management as well as angel investors Paul Bricault, Paige Craig, Tom McInerney, Josh Resnick and and Mark Suster participating in the round. The game creation tool, called GameSalad, is allows non-programmers to build, develop and publish 2D casual games games for the iPhone and iPad. GameSalad has been downloaded more than 70,000 times and in the nine months since the launch of its iPhone publishing service, GameSalad has powered over 800 titles in the iTunes App Store including Asplosion! HD and Doodle Cannon. The new funding will be used for product development and to hire additional talent. The startup faces competition from a number of other companies who also have democratized game development, including Playcrafter, and WIldpockets.

IGN Entertainment launches its own social network for gamers. The world’s biggest video game fan site is going social. IGN Entertainment is announcing today that it has created MyIGN, a social network for game fans. By adding a social layer on top of a web site that is visited by 12.7 million gamers per month (the larger network of IGN game sites has more than 18 million unique visitors per month), IGN hopes to adapt with the times and keep gamers engaged on its site for a longer period of time.

You could call it the “gamification” of IGN, which will essentially create a meta game that rewards users for social behavior. Peer Schneider, senior vice president and publisher at IGN Entertainment, said in an interview that MyIGN will let gamers earn social points for participating in discussions. Although IGN is owned by Rupert Murdoch’s News Corp. and its sister company is MySpace, IGN developed the technology for the social network within its own division. “We created it because gamers are not currently served by social networks,” Schneider said.

Zynga - Connecting the world through games. Zynga (zynga) 42 Entertainment. 42 Entertainment. History[edit] Pre-founding[edit] Founding[edit] Merge with 3 Pin Media[edit] In early 2006, 42 Entertainment merged with 3 Pin Media. The executive team of Michael Borys, Alex Lieu and Johnny Rodriquez joined the company at this time. Changes in 2007[edit] In 2007, Jordan Weisman left the company to found Smith & Tinker. Changes in 2008[edit] Projects[edit] References[edit] Jump up ^ "Original website 4orty2wo.com as archived at archive.org". External links[edit] Corporate website. Drawing on the Wii, reality TV. Videogames – Electronic Arts – EA-games. Frontpage | Big Huge Games. SPIL GAMES - the ultimate casual game destination for online gamers and advertisers. SPIL GAMES (spilgames) Games at Miniclip.

Casual game site Miniclip expands into mobile games. Miniclip has grown its audience of casual gamers on the web to more than 57 million users in the past decade. Now the Neuchatel, Switzerland-based company is launching a mobile division to create Android and iPhone games. The company plans to cross-market its 600 games and connect players across the different platforms on the web and on mobile devices. The division is led by former Skype manager Antonio Sergio Varanda. “Its no secret there is an overabundance of games available for the iPhone; yet Miniclip has been able to break through the clutter and leverage our massive community of casual gamers to drive awareness and sales,” said Varanda. “Miniclip has spent the past nine years building the largest online destination site for gamers and establishing a trusted reputation amongst households worldwide.” Miniclip says it has tested cross-platform marketing with a handful of game franchises, including Fragger, Monster Trucks, Disc Pool and Monkey Kick.

Upcoming releases include Ping Pong! Random Abductions. Peter Verzijl (@PeterVerzijl) | Twitter... 'Het random gemaakte spel verveelt nooit' Random Abductions is het gamedesign bedrijf van de UT'ers Peter Verzijl en Siewart Wingereden. Ze zijn geen kidnappers, zoals de bedrijfsnaam doet vermoeden, maar ontwikkelen computergames. Hoe kwamen jullie als team bij elkaar? Siewart Wingereden (24, afgestudeerd bij creative technologie): ‘Via onze studie.

We deden mee aan een game contest en zo kwamen we erachter dat we allebei in het onderwerp waren geïnteresseerd. We hebben daarna besloten om met z’n tweeën een bedrijfje te starten. Dit was eigenlijk uit pure noodzaak, omdat aan een volgende game design wedstrijd alleen bedrijven mochten meedoen.’ Jullie bedrijf heet Random Abductions, wat doen jullie precies? Peter Verzijl (21, creative technologie): ‘We zijn gestart als game design bedrijf. Random Abductions heeft niks te maken met kidnappen. Siewart: ‘In de tijd dat we de naam verzonnen zat Peter in een fase waarin hij constant alien als antwoord gaf op vragen die hij gesteld kreeg. Met wat voor een project zijn jullie nu bezig?