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@renaun posts: Developing for both retina and non-retina iOS screens using AIR 2.6

AIR 2.6 provides updates to the old Packager for iPhone (PFI) . http://renaun.com/blog/2011/03/developing-for-both-retina-and-non-retina-ios-screens-using-air-2-6/

Optimizing content for Apple iOS devices

http://www.adobe.com/devnet/flash/articles/optimize_content_ios.html While script optimization does yield benefits, you must also consider rendering performance if you want to optimize your iOS app to the fullest. Consider the following techniques, which aren't generally well known, since as they apply to AIR with GPU acceleration turned on.
Hey people I try use cacheAsBitmap. http://forums.adobe.com/thread/800643?start=0&tstart=0#3512451

cacheAsBitmap dont work for me Help

CacheAsBitmap and CacheAsBitmapMatrix

http://www.republicofcode.com/tutorials/flash/as3cacheasbitmap/ By Blue_Chi | Flash CS5 | ActionScript 3.0 | Beginner
I created a very simple AS3 list that works with the both Android and iOS devices. The project files include a Flash Professional project created with Flash Builder 4. You will need Adobe AIR for Android or the packager for iPhone to create naive create native iOS (iPhone, iPad) or Android.

AS3 Scrolling List for Android and iOS devices

http://thanksmister.com/2010/10/14/android-as3-scrolling-list/