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@renaun posts: Developing for both retina and non-retina iOS screens using AIR 2.6

AIR 2.6 provides updates to the old Packager for iPhone (PFI) . http://renaun.com/blog/2011/03/developing-for-both-retina-and-non-retina-ios-screens-using-air-2-6/

Optimizing content for Apple iOS devices | Adobe Developer Connection

http://www.adobe.com/devnet/flash/articles/optimize_content_ios.html While script optimization does yield benefits, you must also consider rendering performance if you want to optimize your iOS app to the fullest. Consider the following techniques, which aren't generally well known, since as they apply to AIR with GPU acceleration turned on.
Enter your announcement details below, including when you would like it to become active and expire. http://forums.adobe.com/community/air/development/mobile

Forums: Forum: Packager for iPhone

AS3: CacheAsBitmap and CacheAsBitmapMatrix

http://www.republicofcode.com/tutorials/flash/as3cacheasbitmap/ By Blue_Chi | Flash CS5 | ActionScript 3.0 | Beginner

bustardcelly/as3flobile-android - GitHub

See the accompanying LICENSE file. https://github.com/bustardcelly/as3flobile-android
I created a very simple AS3 list that works with the both Android and iOS devices. The project files include a Flash Professional project created with Flash Builder 4. You will need Adobe AIR for Android or the packager for iPhone to create naive create native iOS (iPhone, iPad) or Android.

AS3 Scrolling List for Android and iOS devices

http://thanksmister.com/2010/10/14/android-as3-scrolling-list/
Smartphone enabled Multitouch, accelerometer, screen orientation Opti mize d memo r y , power , hardware acceleration RA W Microphone Access Global Error Handler

Building High Performance iPhone Applications With Flash

http://www.scribd.com/api_5814_email165936/d/27407022-Building-High-Performance-iPhone-Applications-With-Flash