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5 Best High Quality Icons Search Engine Websites For Web Designers and Developers. Icons are one of the most important element for a website. We have collected some icon sets such as 480+ free and fresh icon sets help you to create your beautiful skins and themes in Flex, 15 Sets of Free Social Bookmarking Icons and 350+ Fresh And Elegant Free Icons For Android etc. But probably [...] Daily Email Newsletters Weekly Email Newsletters Subscribe to receive the latest design and creative business news, tutorials, and resources delivered to you via email—either daily (below) or weekly, to your computer, tablet, or mobile phone.

IMPORTANT NOTE: The newsletters and subscription confirmation email will be sent from the address briefing@iampariah.com. Privacy and CAN-SPAM Compliance All Pariah Burke newsletters comply with the U.S. Monster Debugger - Open Source Flash, Flex and AIR debugger. The application panel shows all the public properties and DisplayObjects of your application in a neatly organized tree structure. The tree is organized to show the DisplayObjects on top, followed by an alphabetical list of public properties and class instances. You can open folders to see their contents and browse through your application structure with ease. We use icons to distinct between different object types: Object containing children or properties. Read / write property. Read only property. Unreadable or undefined object.

If you select a folder in the tree, its properties will load in the properties panel. By default the tree will start on the same location as where you initialized the Monster Debugger. When you run this example you will see that the tree starts in the Main class. The inspect function sets the target of the application tree. Virtual Controllers For Touch Based Devices (pt.1) | .: Blog.FlashGen.Com :: Mike Jones - Flash Platform Evangelist :. As I’m working on a series of articles on Pushbutton Engine I thought I’d use that as a basis for testing some virtual controllers I have be playing about with. For one, it saves me for having to create the majority of the scaffold code and concentrate on the actual controllers and how they integrate. One thing I was acutely aware of was keeping the integration of the controller as generic as possible with the idea that it could be used in any game, regardless of the code that supports it.

I also made a few assumptions, firstly I used my thumbs as the basis for determining the size of the controller’s thumb stick ‘head’ – I have quite big thumbs so I assumed that this would suffice for most people. The second one was more technical. *I am working on a version that uses co-ordinate translation and will post it up soon. Designing The Controller Interestingly you don’t actually need to have any visuals if you don’t want them. To do this you need to add a couple of event listeners. Get difference between two dates in days - ActionScript 3.

2D Accelerated Flash with M2D (Molehill) « pixelpaton. UPDATE: Source code supplied at the bottom of the post. Today I’ve been working with Ely Greenfield the author of the M2D framework that taps in Molehill, the GPU acceleration for Flash that’s currently in beta. I used Tom Krcha’s fork of Ely’s code to setup my scenes. Wow. Wow, wow, and WOW. I initially set up a basic rendering of LOTS of objects that move to see what the engine could handle. Then I added rotation, alpha and velocity and even animated sprite sheets. Here’s a video showing the results: M2D tests from Terry Paton on Vimeo. So what do I think? These tests are not games, they are barely indicative of some animation techniques and data handling used in games. Check out these links for more about M2D: UPDATE: Here’s the source code to the tests I made in the video. How to Use AIR 2.6 with Flash Builder 4 « Christian Cantrell. Flash Builder 4 and AIR 2.6 are technically not a supported configuration, and the version of Flash Builder Burrito that is on Labs is not 2.6 compatible yet, either.

Fortunately, with a very simple work-around, it is possible to combine AIR 2.6 and Flash Builder 4. The first thing you need to do is overlay the SDK (combine the AIR SDK with the Flex SDK). These instructions haven’t been updated in some time, but they’re still accurate. Once you’ve added the new SDK in Flash Builder, you will find that you have access to new AIR 2.6 APIs (overview here), however if you try to run your application, you will get a runtime VerifyError. Right-click on your project and choose "Properties".Select the "Flex Compiler" section.In the "Additional compiler arguments" field, add -target-player=11.Click "OK". Debug your application again, and everything should work fine. Flex 4 Accessibility Best Practices « Adobe Accessibility. Créer du Flash accessible (contenus, animations...) « Documents sur l'accessibilité du Web « Ideose, numérique pour tous.