Educational Technology

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http://thejournal.com/articles/2011/07/06/the-disruption-of-blended-learning.aspx Ed Tech Trends | Q&A

The Disruption of Blended Learning

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Educational Technology

Some people love and embrace education technology. Erika Veth is one of those people. She is the Faculty Support Services Manager in the Department of Distance Education at Oregon Institute of Technology (congrats on the new job!). http://edudemic.com/2011/11/edtech-questions/

5 Big Education Technology Questions, Answered.

30+ Open Wikis Every Educator Should Know About

How Students Benefit From Using Social Media 12.65K Views 0 Likes A lot of criticism has been leveled at social media and the effect it has on the way students process and retain information, as well as how distracting it can be. http://edudemic.com/2011/12/open-wikis/

6 Technologies That Will Change Education

Ed Tech Trends | Research 6 Technologies That Will Change Education Over the next five years, six technologies will have a profound impact on teaching and learning, according to a new report released Tuesday by the New Media Consortium (NMC) in collaboration with the Consortium for School Networking (CoSN), " 2011 Horizon Report K-12 Edition ." http://thejournal.com/articles/2011/05/17/6-technologies-that-will-change-education.aspx
e-Learning SoCial GRoups

learning objects

iNTerFaces

3D worlds EDU

Exemples de jeux vidéo éducatifs/educational video games

http://www.clikmedia.ca/CM/CM_FR/swf/exemples.html Exploration/Découverte Exploration/Discovery Destination Modern Art (MOMA) Quête exploratoire et multimédia dans le musée d'art moderne de New York.
From Roger Ebert’s pedantic proclamation that “video games can never be art” to the clichéd fawning over the truckloads of revenue generated by each new release in the Modern Warfare series, gaming consistently inspires overarching conversations about media and culture. At this point, these ‘big conversations’ should surprise no one, as with each passing year gaming becomes less esoteric and permeates more and more demographic groups (e.g. the popularity of social games on Facebook, senior citizens embracing the Wii as an exercise platform, etc.). http://www.creativeapplications.net/games/how-to-do-things-with-videogames-by-ian-bogost-books-review-games/

"How to Do Things with Videogames" by Ian Bogost (@ibogost) - book review by @serial_consign

Mind mapping