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Educational Blogs and Magazines. Teaching Techniques. Online Tools. The Disruption of Blended Learning. Ed Tech Trends | Q&A The Disruption of Blended Learning Blended learning isn't like other technology-driven movements in education.

The Disruption of Blended Learning

It isn't about supporting current instructional models. In fact, just the opposite, according to researcher and education analyst Heather Staker: It's about eliminating the "monolithic, factory-based architecture of today's school system" altogether. Staker is the senior research fellow and project manager for the education practice at the Innosight Institute. "Disruptive innovations bring accessibility, affordability, and customization to sectors that before were complicated, expensive, and standardized," Staker told THE Journal. Digital Storytelling Tools.

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Conferences. Educational Technology. Outils destinés aux enseignants et aux administrateurs. 5 Big Education Technology Questions, Answered. Some people love and embrace education technology.

5 Big Education Technology Questions, Answered.

Erika Veth is one of those people. She is the Faculty Support Services Manager in the Department of Distance Education at Oregon Institute of Technology (congrats on the new job!). She recently won the grand prize in the cross-curricular category on the Adobe Education Exchange. She submitted a terrific teaching resource where she got her students to visualize and create exciting multimedia projects. More details (and a student’s video) are available. I had the honor of being able to ask Erika a few questions about the role of technology in the classroom, which one is her favorite, the effectiveness of education technology, and more. 1. It depends on the goal of the assignment. Of course, when teaching Technical Writing, students are more bound to traditional modes of word-processing.

Finally, I also teach a literature course entirely on campus. 2. This is not to say that I ignore the traditional modes. 3. 4. 5. 30 Top Online Resources For Instructional Designers To Keep Up With. 30+ Open Wikis Every Educator Should Know About. How Students Benefit From Using Social Media 12.65K Views 0 Likes A lot of criticism has been leveled at social media and the effect it has on the way students process and retain information, as well as how distracting it can be. 6 Technologies That Will Change Education. Ed Tech Trends | Research 6 Technologies That Will Change Education Over the next five years, six technologies will have a profound impact on teaching and learning, according to a new report released Tuesday by the New Media Consortium (NMC) in collaboration with the Consortium for School Networking (CoSN), "2011 Horizon Report K-12 Edition.

6 Technologies That Will Change Education

" The annual Horizon Report focuses on the key technology areas that researchers identify as likely to have a major impact on educational institutions and other learning-focused organizations within the next five years, broken down into the technologies that will have an impact in the near term, those that are in the early stages of adoption (two to three years out), and those that are a bit further out (four to five years). The report also identifies trends and "critical" challenges facing education in the near future. Near-Term Technologies In the near term--one year or less--those technologies include cloud computing and mobile devices. Educreations.

E-Learning SoCial GRoups

iNTerFaces. 3D worlds EDU. Exemples de jeux vidéo éducatifs/educational video games. Anthropologie/Histoire/Musée Anthropology/History/Museum Becoming human Portail regroupant une ligne du temps, un documentaire et une vidéo dans le but d'informer les visiteurs sur les événements marquants de l'évolution de l'homme.

Exemples de jeux vidéo éducatifs/educational video games

Cité romaine Logiciel permettant au joueur de construire une cité romaine (en plaçant des habitants, bâtiments, routes, monuments etc.) dans le but de comprendre le fonctionnement d'une ville. Communautés canadiennes Site ayant pour objectif de renseigner sur les premières communautés du Canada en proposant des jeux et un espace de ressources pédagogiques (questionnaires, leçons etc.) Darwin Jeu de type questionnaire (QCM) ayant pour but de renseigner le visiteur sur Darwin et sa théorie de la sélection naturelle. Maison St-Gabriel Module de navigation permettant une visite virtuelle de la maison Saint-Gabrielle (son architecture, sa fondation, construction etc.)

Élevage d'animaux Animal breeding Sim Agri Vacheland WolfQuest Où est Zoé? Get Marketing Mr. Domo Animate - Create animations. "How to Do Things with Videogames" by Ian Bogost (@ibogost) - book review by @serial_consign. From Roger Ebert’s pedantic proclamation that “video games can never be art” to the clichéd fawning over the truckloads of revenue generated by each new release in the Modern Warfare series, gaming consistently inspires overarching conversations about media and culture.

"How to Do Things with Videogames" by Ian Bogost (@ibogost) - book review by @serial_consign

At this point, these ‘big conversations’ should surprise no one, as with each passing year gaming becomes less esoteric and permeates more and more demographic groups (e.g. the popularity of social games on Facebook, senior citizens embracing the Wii as an exercise platform, etc.). So while gaming may be everywhere, it is strange that it is often difficult to locate conversations about it that speak to how we actually integrate play and simulation into our everyday experience. What can games tell us about relaxation, work and routine? What do they have to say about movement and the body? Mind mapping. Exploring Ed Tech @ the Bi-Co.

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