The Gamified Classroom. Part I: The Unique Obstacles Teachers Face Today’s 21st century students are not like their parents’ generation.
Never before have we, as a civilization, experienced such a large generation gap — and the reason behind it is video games. Net.educause.edu/ir/library/pdf/erm0553.pdf. Engagement Economy [SR-1183] This Might be a Game By Jane McGonigal. "Gamification: Using Game Design Elements in Non-Gaming Contexts" "Gamification in Education: What, How, Why Bother?" "Gamification: Towards a Definition"