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Game-Based Learning

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10 Herramientas Web para generar cómics y animaciones. La entrada de esta semana está relacionada con herramientas de la Web 2.0, en concreto con servicios y aplicaciones que nos permiten generar tiras cómicas, cómics o animaciones y que podemos utilizar de forma gratuita en nuestros sitios de Internet (blogs, wikis, etc.) o enviar a través del correo electrónico.

10 Herramientas Web para generar cómics y animaciones

La utilidad que podemos dar a este tipo de herramientas es variada, puede ser desde un uso educativo, como se explica en este artículo de Eduteka que incluye numerosas experiencias educativas y enlaces relacionados, hasta un uso más divertido y personal.A continuación os facilito 10 enlaces a herramientas 2.0 para generar animaciones y coómics online, junto con una breve explicación de las mismas y tutoriales de uso:Pixton. Generador de tiras cómicas completo y versátil que nos permite personalizar los fondos y los personajes, añadirles expresiones y posturas, acercar o alejar los elementos que conforman cada escena. 10 Free Online Educational Game Sites. By Ryan Schaaf Web-based games can prove to be a treasure trove of learning opportunities, and there are a variety of content-areas, age ranges, and skill levels to choose from.

10 Free Online Educational Game Sites

The true pay dirt for browser-based learning games can be found on large online digital game hubs. 100 Great Game Based Learning and Gamification Resources » Untitled. Blog: games-ED (Games Based Learning) This is the second blog post in the series.

blog: games-ED (Games Based Learning)

Click back to the index if you are lost. games-ED current products can be described as resource management games. They are played in a classroom environment on a single computer by the whole class. The games narrative is structured around a relevant context such as a community – they are situated. The class is spit into sub-teams that have to collaborate to achieve common goals such as improving the community.

The games have been used in schools, college and universities and are built on tried and tested adult learning products. Using the Game in a Lesson The game plays over a number of rounds (simulated years). The class is divided into sub-teams. Gagné’s Nine Events of Instruction applied to Game Based Learning. Following on from a recent post The Pedagogies in Game Based Learning, this article will look at how Gagné’s Nine Events of Instruction can be applied to game based learning. (1) & (2) Gaining attention and Informing learners of the objectiveAt the start of a game, users are always informed of their learning objectives, tasks and instructions on how to play the game.

Gagné’s Nine Events of Instruction applied to Game Based Learning

Some games will have an animated sequence as an introduction to grab the users attention (Stimulus to engage). (3) Stimulating recall of prior learningDuring game play, users are required to make decisions based on knowledge obtained from previous experience. This helps them to level up and progress through the game. (4) Presenting the stimulusGames are visually stimulated, especially is using 3D animated characters in an immersive environment. . (5) Providing learning guidanceCommunication messages are displayed to help guide the player through their journey. PlayMaker School: Making a Play for Educational World Domination. Those familiar with the writing on Education Unbound can easily imaging how exciting it was to see that GameDesk, with support from the Bill and Melinda Gates Foundation and AT&T, has opened a game-based school in Los Angeles.

PlayMaker School: Making a Play for Educational World Domination

GameDesk is one of the leaders in the movement to incorporate the powerful learning potential of games and technology into education, so an initiative by them to begin a formal education program is big news. The new PlayMaker School begins this fall for 60 6th graders within an already established independent middle school. The program employs a subtly different model from other game-based schools such as Quest to Learn, focusing on the making of games rather than playing or designing only.

Here is a look at how it works and how this model might influence the future of education. Untitled. A Must-Have Guide To Gaming In The Classroom. Minecraft In Education: Pros And Cons 7.82K Views 0 Likes In an effort to weigh the benefits of Minecraft in education, I turned to the proverbial crowd on Reddit to see what they had to say about the popular game. 10 Ways To Become A Better Online Learner 7.74K Views 0 Likes There are some quick and easy ways to become a better online learner.

The 11 Best Online Colleges By Category 2.77K Views 0 Likes What are the best online colleges for each discipline? A List of Great Educational Games for your Students. Games are important learning and teaching materials in the classroom.

A List of Great Educational Games for your Students

Teachers have been integrating games into their instruction way before even the use of technology. But now that technology has swept over every facet of education, it becomes incessant that we search for and provide educational games that can be of some beneift to our students learning. Our Teachers Guide on The Use of Games in Education provides the pedagogical background behind the use of gaming with students, check it out to learn more.

Today, however, we are introducing you to the practical part of that guide, the part where you have to use your common sense and intellect in selecting games that will work for your students. The 20 Best Blogs About Game-Based Learning - Microsoft UK Schools blog.