Death by Inches. So let me establish who I am.
I have been gaming since 1970-something when my Father brought home a blue box Dungeons and Dragons basic set. I was instantly and irrevocably hooked. I got a yellow box of Grenadier Halfling miniatures for Christmas but never painted them since my gaming group didn’t really ever do miniatures — we decided our imaginations were good enough, and our allowances were insufficient to really buy a lot of miniatures anyhow. SomethingAwful : White Plume Mountain. Stopped by the Something Awful site for the first time in ages and randomly noticed they had one of their WTF, D&D!
Articles on White Plume Mountain! Might not be to all tastes, but a bit of an insight into the module nonetheless! Plus an omen maybe..? Finally moved in, and just managed to get computer up and running before the World Cup Final started. So hope to get an update out soon. I've had one report of a tester reaching the fane (heart of the volcano, see above screenshot) of White Plume Mountain, meaning completion of two of the module conversion segments, and about as far as its possible to go in the current test version. Then there are the bugs (mistyped waypoint tags) and the BUGS (beholders that are immortal despite there being no valid reason why they should be so) to iron out. bugs I am happy dealing with, but the illogical BUGS can be incredibly infuriating.
Old-School « Ménage à Monster. As part of my ongoing celebration of Dragon Magazine’s 35th anniversary, I present the next instalment of covers, from issue 201 to 300.
These images represent quite a roller coaster ride through the ups and downs of Dungeons and Dragons. They bear witness to the development of the greatest settings the game has ever seen, the excesses and eventual decline of 2e, the demise of TSR, and the rebirth of the game in 3e under the ownership of Wizards of the Coast. Even though I had shifted to other games (namely Rifts) in the later days of 2e, I never strayed from Dragon (and even if I wasn’t in a campaign I always thought of D&D as my game). The writing, the ideas, and especially the art were always a great source of inspiration and entertainment.
I also liked the feeling of belonging to a community of gamers that came with the subscription. In the last article, I mentioned two of Brom’s fantastic Dark Sun images. The rise of 3e is also the rise of artist Wayne Reynolds. I SEE LEAD PEOPLE. I've started another OSR game recently.
This time I'm playing with my oldest daughter, her dad (she's a step-child, technically), and his girlfriend. Overall this is a group put together for her benefit with the adults being there to back her up. Anyhow, the first adventure I ran them out on, I decided to go big and have fun with a serious dungeon crawl. Umělecký styl původního D&D. Když pořád mluvím o té estetice :-), možná by nebylo marné se podívat, jak vlastně v dávných dobách vypadala umělecká tvář původního Dungeons and Dragons. Když se řekne stará škola, mnoha hráčům se nevybaví jen původní pravidla a staré moduly ale i spousta ilustrací a obrázků, z nichž některé bezesporu zkulovněly. Dnes se vedou vášnivé debaty o stylu současného DnD, který bývá někdy označován jako „dungeonpunk“.
Současné podobě však předcházel dlouhý vývoj sahající do poloviny 70. let a začínající u jmen jako Greg Bell či slavné trojice David C. Sutherland, Erol Otus a David A. Trampier. Greg Bell Patří mezi spíše ty méně známé, na druhou stranu mezi ty úplně nejpůvodnější. David C. OEF. High Adventure Games. Because roleplaying games are interesting. Powered by vBulletin. Jason Richards cannot be trusted. Dungeons and Digressions. LotFP: RPG. Criticalanklebites.com. Beyond the Black Gate. Home - the castle.
A Role Playing Games Blog. Inspirations - the castle. The Acaeum. Cannonfire blog. Original D&D Discussion - Home. NeoGrognard. Lýthia.com. Welcome to Dragonsfoot. Shield Sworn. A Paladin In Citadel. Troll and Flame. The Troll Dens. Oaths and Fates. GROGNARDIA. Treasure Tables. Active from 2005 to 2007 and dedicated entirely to system-neutral GMing advice, Treasure Tables was one of the earliest RPG blogs.
It was also the precursor to Gnome Stew, so we decided the best way to keep all of its content -- over 750 articles and more than 7,500 comments -- accessible to as many GMs as possible was to move it here, which we did in 2012. Comments are turned off, just they as were when Treasure Tables closed in 2007. The GMing material and discussion archived below was originally featured on TreasureTables.org. Enjoy! --Martin Ralya If you’re reading this, you’re one of the 900+ GMs who kept your subscription to Treasure Tables’ RSS feed or email service — thank you! Over the past few days, I’ve had enough time — and an amazing amount of feedback — to fully think (and rethink) through my decision to stop writing Treasure Tables. Treasure – Tables is in reruns from November 1st through December 9th.
Treasure Tables is in reruns from November 1st through December 9th. ORCSES! Cyclopeatron.