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Tendances 2011

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The Cute Cat Theory Talk at ETech. I’d forgotten just how much fun ETech is.

The Cute Cat Theory Talk at ETech

Not only are the talks some of the most creative and innovative you can hear in the tech community, the room full of people is one of the most congenial, smart and funny you’re likely to encounter anywhere. Tim O’Reilly won’t come out and say that it’s his favorite conference, but he’s willing to declare it the most important that his organization puts on. Gamification: Hype or Game-Changer? - Tech Europe. By Nicholas Lovell Gamification is already shaping up to be one of the buzzwords of 2011.

Gamification: Hype or Game-Changer? - Tech Europe

Educators, brands, charities and government are all looking at how to use gamification to improve engagement, make money or change behaviors. We are in the grip of gamification-mania. S March 2011 Trend Briefing covering R.A.K. The INTERNET OF CARING THINGS means connected objects that serve consumers' most important needs: physical and mental wellbeing, safety, security, oversight of loved ones, and more.

s March 2011 Trend Briefing covering R.A.K.

You're probably already familiar with the innovations that have blazed an early CARING trail. The Nest smart thermostat*, NIKE fuelband and Fitbit, for example. But now, as consumer demand and technological capacity converge, the INTERNET OF CARING THINGS will evolve in exciting new directions. Check out the examples below – divided into five categories of CARING – for a glimpse of these... * Indeed, just after we first wrote about the INTERNET OF CARING THINGS in December 2013, Google placed a USD 3.2 billion bet on it with their purchase of Nest Labs.