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Gambitious. Crowdfund round-up for this week: A couple of new titles to check out. Details Published on Wednesday, 29 February 2012 10:02 Written by {ga=andrew-huff-aka-extremet} In this week's round-up of Android games looking for crowdfunding, we take a look at our usual stomping grounds to find new titles for crowdfunding.

Crowdfund round-up for this week: A couple of new titles to check out

Although it seems like this past week has been a bit slow with new additions, there are a couple that you may want to check out. The first game that is up for crowdfunding is on Kickstarter and goes by the name SZC: Beyond Dead by Ash Jackson. While this is an action platformer, it does also contain some interesting look space type of physics as well. The second game you may want to check out is over on IndieGoGo and is called Fixie Joe and the Crazy Factory by Retromade Games Studio. According to the description, the developers are close to releasing the game and just need the additional funds to help finish it off. The DeanBeat: Crowd-funding gives hope to mid-size game developers. Above: Brian Fargo Double Fine Productions turned video game funding practices upside down last week when it raised more than $1.75 million through the crowd-funding site Kickstarter in record time.

That money will go toward the development of a new adventure game that would otherwise never have been made. Lack of funding has been putting a squeeze on a lot of mid-sized game development companies, but crowd-funding might turn that trend around. “This could bring a wonderful dynamic change to our industry,” said Brian Fargo, chief executive of InXile Entertainment, in an interview. “It is a very exciting time to be a developer again.” Fargo has been making games since the 1980s, first at Electronic Arts, then at his own company Interplay Productions, and now at InXile. He recently relaunched The Bard’s Tale — originally developed in 1985 and remade in 2004 — on the iPhone and saw an outpouring of appreciation from nostalgic fans. This week in crowdfunding: More Android games popping up for funding.

Details Published on Tuesday, 21 February 2012 10:01.

This week in crowdfunding: More Android games popping up for funding

8-Bit Funding. 15 Steps for a Successful Kickstarter Project » GMSarli Games. On Twitter, Gareth M.

15 Steps for a Successful Kickstarter Project » GMSarli Games

Skarka (@GMSkarka) asked me for some advice about a Kickstarter project he’s planning, so I shared these lessons I learned from the e20 System project. This advice is largely oriented toward game design projects (since that’s my experience), but most of this should apply to any Kickstarter project: Phase I: Preparation (1) Create a detailed outline for the final product; you won’t necessarily be sharing all these details at the beginning, but it will give you enough information that you will be able to answer questions and give potential backers a firm idea of where the project is headed. More importantly, this will help you decide what parts of the project (if any) are negotiable and open to input and feedback from backers. Insider access and input are the most important things you’re selling to your backers, so give this very careful thought.

Features - Building a Better Kickstarter Campaign. Since launching in April 2009, more than 13,000 projects have been successfully funded on Kickstarter.com, with over $100 million pledged by users of the crowdfunding sensation in that time.

Features - Building a Better Kickstarter Campaign

Video game development projects have comprised a mere sliver of that valuable haul, but many high-profile titles have smashed expectations to bring in tens of thousands of dollars, allowing their creators to complete the games and maintain direct connections with backers. Kickstarter isn't the only website of its kind -- Gamasutra broke down several of the leading options in May -- but it is the best-known of the bunch, with an all-or-nothing funding design that means project creators that fall short of the stated goal walk away with nothing.

And with Kickstarter touting a funding rate of 44 percent, more than half of the projects launched to date have been unsuccessful, with many game development campaigns coming and going over the last two and a half years. Sergio Rosa's Blog - Crowdfunding for Enola. The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.

Sergio Rosa's Blog - Crowdfunding for Enola

The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. On my last blog post, I wrote a postmortem for my ludum dare game, Enola. Even if it's a really short game, people found it good enough to award it with two gold medals (one for Theme, and the other for Mood), and also made it to Rock Paper Shotgun's ludum dare picks.

For reasons like these (of course, positive comments from people around the Net helped too) I began to think about making a full game. While there are many ways I could have used to fund the game, I decided to go the crowdfunding route, not only because it allows to raise a decent amount of money (if the campaign succeeds, of course), but also because it helps you reach the community early during develpment (also depending on your campaign rewards). For the Enola campaign, I decided to go to IndieGoGo.