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Essential Cookies. Essential cookies on the Services may include: Performance Cookies. Performance cookies on this Services may include: Functionality Cookies. Google Adwords Facebook. Gmogre3d - Gm Port Of Ogre 3d [updated V1.25] Michael pw, on Nov 30 2009, 01:49 PM, said: heh, i don't want to sound like a NOOB but i have 2 things to ask:1. is it possible to combine this with Gm's 3d functions?

If not is there a way to use functions like d3d_draw_wall without needing to make a model? 2. would you be able to make an FPS example, like showing how to use features like collision and how to make bullets appear. That would be awesome! First, I forgot to cover your last question in the previous post, but yes, the OGRE logo and the FPS overlay are NOT enabled by default. I enabled them just so users could see the FPS in those screenshots. 1) No, GMOgre3D takes full control of the GM window when it's started.

This would include the d3d_draw_wall as well. With all of these optimizations we were able to tweak out our FPS to about 180fps. But still, if you want to draw simple walls there is always the CreateWallEntity() function. 2) Yes, this is something I've been thinking about. . - Houdini. Game Maker Community. Bullet Physics. [edit-from post above in case you missed it] Nevermind. I figured it out. I was activating the body on create... It got deactivated because it's not moving (I Guess). So my motion calls had no effect. Tip: Move the function (Activate) in the API... One less function to call. If I'm adding motion, I want it active now.

But if the object was inactive, why does gravity affect it. Yes, well, in your case, the factor would only affect gravity I think. OK, you have GetWHATEVERxyz but dont have a SetWHATEVERyzy, forcing me to call GetWATEVERx,y,z when setting only one value... Like gmbSetLinearVelocity(body, gmbGetLinearVelocityX(body),gmbGetLinearVelocityY( body),0) Normally, it's not an issue, but in GM it is. OK. All my objects are a z 0, colliding at z 0 (center).

The little 3d demo allows adding hundreds of spheres on top of each other. Don’t want to be thorn on your side here. Ah, And I found a useful function you should add for a lite weight object Man I am so impressed right now.