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GENTE INTERESANTE

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Bio. Paul Prudence is a audio-visual performer and installation artist working with computational, algorithmic and generative environments. His work, which had been shown internationally, focuses on the ways in which sound, space and form can be cross wired to create live-cinematic visual-music experiences. He is also interested in data visualisation techniques, process-based environments and emergent systems. Paul maintains the research weblog Dataisnature in which he writes about the interrelationships between natural processes, computational systems and procedural-based art practices. Paul is also freelance Interaction Designer and ActionScript Developer and has authored chapters in a number of books relating to computational design with Actionscript. Laboflight. Fiction as practice symbiosishood << / >>thingswhichnecrose Click to access / ...........

Last Venice Biennale of Architecture / International Pavilion, Arsenal / Venice / 2010 / Curator K. TheBuildingWhichNeverDies (tBWND) Austria + France, Les Andelys 2009-11 Architect: R&Sie(n)… Creative team: François Roche, Stéphanie Lavaux, Kiuchi Toshikatsu With Sandra Meireis, Ulrike Marie Steen, Hamish Rhodes, Sina Momtaz Light Engineer: Benoit Lalloz Glass craftsmen: Stephane Rivoal, Pedro Veloso Key dimensions: 1000 m2 Client: Zumtobel On the invitation of Herbert Resch and Astrid Kuehn Cost: 7m € Text: Construction of a laboratory of light to test -UV markers to show the weakness of Ozone Layer, -“the dark adaptation” to reduce urban light pollution -“the melatonin effect” with Oled lamp to test the human metabolism circadian cycle. Scenario: 1) Defining astronomical astrolabe shape by creating a correspondence between the location of the building and its celestial position 2) Dedicating the observatory to:

Dplay. Ball-Nogues Studio. Filed under 'hybrid architecture' Sensoree is an art and technology design lab focused on body architecture, interactive installations, therapeutic bio.media sensitive technology and robot clothes. Led by experience designer Kristin Neidlinger Sensoree designs future fabrics and smart textiles that explore the explores the Sensory Computer Interface investigating proximity, intimacy, telepathy, intuition, and humor between human and machine.

Here are some of her latest works: GER: mood sweater The GER: Galvanic Extimacy Responder , mood sweater is an emotive display that is an externalized intimacy — a display of the personal in the world — the interface by which we identify with the other so that we may gain greater insight of the self. Inspired by Jacques Lacan’s “extimacy,” the GER visually displays the wearer’s emotional state for both the self and other. Mood is interpreted by a Galvanized Skin Response (GSR) which is a classic lie detector test. Feo « FEO, INÚTIL E INESTABLE (en Arquitectura) Si para Vitruvio la belleza de la arquitectura emana de la aplicación armónica sobre ésta de los principios básicos de proporción del cuerpo humano, por oposición podemos entender la ausencia de belleza como un caso de desproporción genérica. Dentro de esta situación, podemos distinguir varias causas de desproporción: 1-Desproporción escalar, producida cuando la escala del objeto no guarda una relación de tamaño coherente con la escala del cuerpo humano.

Este caso puede producirse por exceso o defecto (objetos muy grandes o muy pequeños), o bien por ausencia (objetos o sistemas aescalares, que no contienen referencias que permitan asociarlos a una escala o extensión determinadas). 2-Asimetría. Un objeto desproporcionado por tener una escala muy grande o muy pequeña con respecto a otros objetos de su categoría o con respecto a la escala del cuerpo humano puede calificarse de monstruoso. Godzilla, King Kong y viviendas en Hong Kong (foto Mark West) 1.Iannis Xenakis.

Bruno Munari. 1. Olafur Eliasson | Selected Works. D r i e s s e n s & v e r s t a p p e n. :: EcoLogicStudio :: Neri Oxman. Architect and designer Neri Oxman is assistant professor of media arts and sciences at the MIT Media Lab, where she directs the Mediated Matter research group. Her group explores how digital design and fabrication technologies mediate between matter and environment to radically transform the design and construction of objects, buildings, and systems. Oxmanís goal is to enhance the relationship between the built and the natural environments by employing design principles inspired by nature and implementing them in the invention of digital design technologies. Areas of application include product and architectural design, as well as digital fabrication and construction.

Oxman was named to ICON's list of the ìtop 20 most influential architects to shape our futureî (2009), and was selected as one of the "100 most creative people" by FASTCOMPANY (2009). In 2008, she was named "Revolutionary Mind" by SEED Magazine. Photo: Tom Allen for INTERVIEW. CODA Activity.