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Artificial intelligence

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The NSA Is Building An Artificial Intelligence System That Can Read Minds. By James Bamford | pbs.org The New Thought Police - The NSA Wants to Know How You Think - Maybe Even What You Think The National Security Agency (NSA) is developing a tool that George Orwell’s Thought Police might have found useful: an artificial intelligence system designed to gain insight into what people are thinking.

The NSA Is Building An Artificial Intelligence System That Can Read Minds

With the entire Internet and thousands of databases for a brain, the device will be able to respond almost instantaneously to complex questions posed by intelligence analysts. As more and more data is collected—through phone calls, credit card receipts, social networks like Facebook and MySpace, GPS tracks, cell phone geolocation, Internet searches, Amazon book purchases, even E-Z Pass toll records—it may one day be possible to know not just where people are and what they are doing, but what and how they think.

The National Security Agency’s eavesdropping on phone calls, e-mails, and other communications skyrocketed after 9/11. Getting Aquaint Building "HAL" Source: pbs.org. Computer learns to play Civilization by reading the instruction manual. MIT researchers just got a computer to accomplish yet another task that most humans are incapable of doing: It learned how to play a game by reading the instruction manual. The MIT Computer Science and Artificial Intelligence lab has a computer that now plays Civilization all by itself — and it wins nearly 80% of the time. Those are better stats than most of us could brag about, but the real win here is the fact that instruction manuals don’t explain how to win a game, just how to play it.

The results may be game-oriented, but the real purpose for the experiment was to get a computer to do more than process words as data — and to actually process them as language. In this case, the computer read instructions on how to play a rather complex game, then proceeded to not only play that game, but to play it very well. Take IBM’s Watson.

Teaching a computer to actually read medical books, like a student in med school would, is something entirely different. Read more at MIT News. Thinking Machine 4. Thinking Machine 4 explores the invisible, elusive nature of thought.

Thinking Machine 4

Play chess against a transparent intelligence, its evolving thought process visible on the board before you. The artwork is an artificial intelligence program, ready to play chess with the viewer. If the viewer confronts the program, the computer's thought process is sketched on screen as it plays. A map is created from the traces of literally thousands of possible futures as the program tries to decide its best move.

Those traces become a key to the invisible lines of force in the game as well as a window into the spirit of a thinking machine. Play the game. Image Gallery View a range of still images taken from Thinking Machine 4. About the work More information about the project and answers to common questions. Credits Created by Martin Wattenberg, with Marek Walczak. About the artists Martin Wattenberg's work centers on the theme of making the invisible visible. Chat with God Online.