Sebchan (sebchan) Powerhouse Museum. Government 2.0 Taskforce. Fifteen members make up the Government 2.0 Taskforce.
They are: Dr Nicholas Gruen (Chair) Dr Gruen has worked in a diverse range of public policy and other roles since 1981. He has worked as An economic policy adviser to two Federal Government Ministers – Treasurer John Dawkins (1991 to 1994) and Industry Minister John Button (1981, 83-85).An Associate Commissioner to the Productivity Commission (1994 – 1997) where he was Presiding Commissioner on one inquiry and an industry study and Associate Commissioner on five inquiries.Director of the Business Council of Australia’s New Directions economic reform project from 1997 to 2000.CEO of Lateral Economics and Peach Discount Mortgage Broking since 2000.
Dr Gruen holds a PhD and BA Hons (First Class) from the ANU and a LLB Hons from Melbourne University. He has been a regular columnist for the Australian Financial Review and the Courier Mail and has been a substantial contributor to Australia’s thriving policy blog scene at Club Troppo. Science World HOME - Science World. Forum Virium Helsinki. Jarmo Eskelinen "Open public data" (Lift France10 EN) - a Tech & Science video. Open Public Data, a New Resource for Innovation - une vidéo High-tech et Science. Virtueel Platform (virtueelp) Floor van Spaendonck (fvspaendonck) Michael Edson (mpedson) Smithsonian-webstrategy.wikispaces. I'm the Director of Web and New Media Strategy for the Smithsonian Institution, in the Office of the CIO.
If you work in Web and New Media or are just interested in what's going on give me a shout! Edsonm [at] si.edutwitter: @mpedson (If you need my bio, there's a blurb at the bottom of this page, here.) Some recent stuff. More/other at Press. For you web & New Media strategy geeks, here are some of my strategy-related presentations and papers: Short version: "Michael Edson is the Director of Web and New Media Strategy in the Smithsonian Institution's Office of the CIO. A little longer "Michael Edson is the Director of Web and New Media Strategy in the Smithsonian Institution's Office of the CIO.
Picture: If you need a picture of me you can use this, this (credit Geert van den Boogaard, 2010 for this one), this, this (CC-BY, Lars Lundqvist), or this (CC-BY Sebastiaan ter Burg) Concern. Peggy weil (peggyweil) Peggy Weil. The BLURING TEST is a conversation with a computer program named MRMIND who asks visitors to his website to convince him that they are human.
The website creates a relationship between a human and a robot in order to probe that relationship. Historically, consideration of the relationship between humans and machines has assessed machine progress. The Blurring Test asks us to consider human progress. Someday it might be important to be able to convince our computers, and each other, that we are human. MrMind started talking on the net in September of 1998. JOURNAL: MrMind has been logging these conversations, read an excerpt from MrMind's Journal. School of Cinematic Arts - Programs » Interactive Media. About the Interactive Media & Games Division The Interactive Media & Games Division in the USC School of Cinematic Arts is a vibrant community of students and faculty dedicated to providing leadership in the education, creation, study and research of interactive media and digital arts.
Students emerge as thought leaders, fluent in many forms of media, with the sophistication to design and create innovative experiences that expand the state of interactive art and play. The multidisciplinary faculty - composed of artists, industry professionals, and researchers - creates digital media scholarship, media art, games, and experiences that integrate and impact the world at large. Our faculty practices collaborative design with our students on research projects, utilizing iteration and reflection to engage deeply with important topics that blaze the trail in an unstable evolving and dynamic medium. Degree requirements and course descriptions are detailed in the USC Catalogue.