An attemp to assemble the various tools and resources available for Blender. Help is welcome. Oct 14
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From BlenderWiki A script is a program that is written in the Python language which runs within Blender, and calls on Blender routines to create new functionality. Because Python is a popular interpreted programming language, it can be used to extend the functionality of Blender in a wide array of ways. Users all over the world have written hundreds of scripts, and this section of the Blender wiki attempts to catalog and document those scripts. It also provides information on how to use and write scripts easier and more effectively. Blender 2.6 has some big changes compared to 2.4.
Here is a little python script to import a set of points into blender. This is a way of getting very nice 3D plot rendered by a professional software! data_test.txt is a data sample file containing the positions (x,y,z), the velocities (vx,vy,vz), and the accelerations (ax,ay,az) of the particles (careful this is not the input file for the python script...) testPY.txt is the input file for the python script. It contains ten column : x,y,z,a1,a2,a3,r,g,b,size
So still working on the 3d graphing. In the images below you can see Margaret Thatcher (blue region), Joseph Stalin (red region), Milton Friedman (cyan region) and the Dalai Lama (green region). I substituted cyan, which sits between blue and green on colour wheels for politicalcompass.org ‘s purple, and once I used it it did seem to be apt for the less people friendly side of the chart. As I hinted at in Mapping the CiF and the Axis of Evil , I’ve been playing with lighting rigs to colour the data points, while this can also be done by programatically changing the colour of the materials, I wanted to see if painting with light was a viable option for the added symbolism, ie the closer to the any of the axis the less they are coloured by their chosen ideology and become coloured by the reflections from other ideologies whilst blending to make white at the crossing point of the axis.
From Blender for Architecture Blender is quite suitable for Architecture work. Nevertheless, it still lacks a lot of features to to make it user friendly.
One of the oldest wishes of artists that uses Blender 3D for architectural visualization is the addition of CAD tools in Blender, to make the modeling of architectural elements easier and with better precision options. A big improvement was made with the addition of new snapping tools in the Apricot project, but we could use a little more options to make Blender get even closer to a CAD tool. Even without native tools that turn Blender into a CAD tool, we have a few scripts that really help and add some great features, available in most CAD tools that can make the difference for the modeling stage of architectural visualization projects. One of these scripts is the ProCAD from Paolo Provenda, which can add incredible and useful options to Blender. If you want to download the script and install it in Blender, visit this link .
on February 21st, 2010, by Colin Levy Will you just look at the number of models posted the past couple days on BlendSwap! Check it out! Holy smokes, you guys. I came in Saturday afternoon surprised to find that nearly every single item on the wiki with a name next to it and nearly 200 people logged into IRC!
From BlenderWiki Mode: All Modes Panel: Shading/Texture Context → Image Hotkey: F6 Description Normal Maps and Bump Maps both serve the same purpose: they simulate the impression of a detailed 3D surface, by modifying the shading as if the surface had lots of small angles, rather than being completely flat.