An attemp to assemble the various tools and resources available for Blender. Help is welcome. hewiak Oct 14
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Series of Tutorials on Making a Simple Character ‘Skin’ Finished I have been working recently on tutorials that show how to create a character ‘skin’ (suitable for beginners). I have just made the final tutorial that shows how to join the upper body to the lower body and add the built in monkey head to finish it. In future tutorials I will show how to rig it and animate it etc.
From BlenderWiki A script is a program that is written in the Python language which runs within Blender, and calls on Blender routines to create new functionality. Because Python is a popular interpreted programming language, it can be used to extend the functionality of Blender in a wide array of ways. Users all over the world have written hundreds of scripts, and this section of the Blender wiki attempts to catalog and document those scripts. It also provides information on how to use and write scripts easier and more effectively. Blender 2.6 has some big changes compared to 2.4.
data_test.txt is a data sample file containing the positions (x,y,z), the velocities (vx,vy,vz), and the accelerations (ax,ay,az) of the particles (careful this is not the input file for the python script...) testPY.txt is the input file for the python script. It contains ten column : x,y,z,a1,a2,a3,r,g,b,size Where (x,y,z) are the positions, (a1,a2,a3) are planed to be angles that will represent the particles rotation, (r,g,b) are the RGB values for the color of the particles (in that case computed based on the velocity amplitude), and size is the diameter of the particles.
So still working on the 3d graphing. In the images below you can see Margaret Thatcher (blue region), Joseph Stalin (red region), Milton Friedman (cyan region) and the Dalai Lama (green region). I substituted cyan, which sits between blue and green on colour wheels for politicalcompass.org ‘s purple, and once I used it it did seem to be apt for the less people friendly side of the chart. As I hinted at in Mapping the CiF and the Axis of Evil , I’ve been playing with lighting rigs to colour the data points, while this can also be done by programatically changing the colour of the materials, I wanted to see if painting with light was a viable option for the added symbolism, ie the closer to the any of the axis the less they are coloured by their chosen ideology and become coloured by the reflections from other ideologies whilst blending to make white at the crossing point of the axis.
We hope that you will enjoy our Blender 3D tutorials . Feel free to contact us if you would like to be a tutorial hero and contribute your own Blender 3D tutorial to our site. Thank you !
One of the oldest wishes of artists that uses Blender 3D for architectural visualization is the addition of CAD tools in Blender, to make the modeling of architectural elements easier and with better precision options. A big improvement was made with the addition of new snapping tools in the Apricot project, but we could use a little more options to make Blender get even closer to a CAD tool. Even without native tools that turn Blender into a CAD tool, we have a few scripts that really help and add some great features, available in most CAD tools that can make the difference for the modeling stage of architectural visualization projects. One of these scripts is the ProCAD from Paolo Provenda, which can add incredible and useful options to Blender. If you want to download the script and install it in Blender, visit this link .
Posted by Allan Brito on January 20th, 2012 ~ 1 Comment One of the common tasks that an architectural visualization artist can get in a project, is to create a light setup that might show how exactly the lights will look like on the physical world. This demands a really good knowledge about light and render, or the use of special… Posted by Allan Brito on January 12th, 2012 ~ 2 Comments An architectural visualization artist is always looking for examples of animations and stills produced to show architecture.
Holy smokes, you guys. I came in Saturday afternoon surprised to find that nearly every single item on the wiki with a name next to it and nearly 200 people logged into IRC! And things were just getting started! We had a fantastic turnout. Once we started the live stream, the numbers kept climbing.
Last spring I wrote a script that I hoped would transmit the important values that Creative Commons stands for in a funny but informative way. I wrote the original draft with the aim of explaining the six basic Creative Commons licenses Renderfarm.fi supports, but after applying for and receiving a small grant from the Cloudberry fund , I went on to write a story aimed at promoting Creative Commons both in the Nordic region and the rest of the world. This became the script for "BBB loves CC", a short film production that we release today.
Hello and welcome to this character modeling tutorial on creating the female body in Blender! This character modeling tutorial series for Blender 2.6, Jonathan Williamson takes you through the entire process of modeling a detailed, ...
So by now you should have in your possession the concept art for David Revoy’s Little Bot Bunny, that he designed just for us to play with and practice our modeling skills. He is a wonderful little character that will provide great modeling practice, as well as texturing and rigging fun. I invite all of you to post your results to our facebook page . David and all of us here at Blenderart are waiting to see what you come up with. And before I forget once again, here is the licensing info for Little Bot Bunny. David has given Little Bot Bunny to us with a very permissive CC-By license.