Bar Karma

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Bar Karma, une expérience de création communautaire | Transmedia Lab

http://www.transmedialab.org/tribune/bar-karma-une-experience-de-creation-communautaire/ par Vanessa Meheut , publié le 9.06.2011 Vanessa Méheut est analyste à Orange San Francisco. Elle s’intéresse particulièrement à l’évolution du paysage audiviosuel américain, à la distribution et au marketing de contenus vidéos multi-platformes et aux nouveaux formats publicitaires. C’est avec plaisir qu’elle nous fait partager son point de vue sur une série qu’elle qualifie comme « communautaire » : Bar Karma Will Wright n’est pas un créateur de série TV comme les autres. Installé à San Francisco, épicentre du monde des nouvelles technologies au lieu d’Hollywood, il vient du monde des jeux vidéo (il est notamment le créateur des Sims).
http://scifiandtvtalk.typepad.com/scifiandtvtalk/2011/04/bar-karmas-matthew-humphreys-raising-the-bar.html

Bar Karma's Matthew Humphreys - Raising The Bar - SciFiAndTvTalk

Matthew Humphreys as Doug Jones in Bar Karma's "Term Limits." Photo copyright of Current TV. At one point most people have heard a joke that starts with, “A man walks into a bar,” but when Doug Jones walks into Bar Karma it is no laughing matter.
http://m.facebook.com/BarKarma?refsrc=http%3A%2F%2Fwww.facebook.com%2FBarKarma&_rdr When one door closes, another one opens. And when that door opens into the most mysterious bar in the universe, strange things begin to happen. Bar Karma, a mystical watering hole that travels through time and space, pops into its patrons' lives when they need more than a stiff drink.

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http://current.com/shows/bar-karma/about-the-show/

About The Show // Current

There's a place at the edge of the universe, a venue that's behind time and before space, a watering hole where the tab you run up may never be paid - in this lifetime, at least. That place is Bar Karma. Notoriously lucky billionaire Doug Jones wins Bar Karma on a bet. He soon learns that ownership includes more than pouring the perfect cocktail - a lot more. Every happy hour one lost soul wanders through the bar's doors, finding themselves at a karmic crossroads in his or her life.

Current TV: Official Site

http://current.com/ Each week, we post a buzzworthy image and ask you -- the creative minds of our community -- to submit the perfect caption. We'll pick our three favorites...

Will Wright (game designer) - Wikipedia, the free encyclopedia

William Ralph "Will" Wright (born January 20, 1960, in Atlanta , Georgia) is an American video game designer and co-founder of the game development company Maxis , now part of Electronic Arts . In April 2009, he left Electronic Arts to run "Stupid Fun Club", an entertainment think tank in which Wright and EA are principal shareholders. [ 1 ] [ 2 ] [ 3 ] The first computer game Wright designed was Raid on Bungeling Bay in 1984, but it was SimCity that brought him to prominence. http://en.wikipedia.org/wiki/Will_Wright_%28game_designer%29

Will Wright’s Bar Karma: One Step Closer to Collaborative Entertainment? | ARGNet: Alternate Reality Gaming Network

http://www.argn.com/2010/10/will_wrights_bar_karma_one_step_closer_to_collaborative_entertainment/ How often have you thought to yourself I could have written that better after watching an episode of your favorite television show that fell below your expectations? Game designer Will Wright ‘s new television series may give you the chance to do just that. Earlier this month, Current TV announced its new tv series, Bar Karma , scheduled to debut in the first quarter of 2011. Created by game designer Will Wright, known for his popular video games including The Sims and SimCity , Bar Karma ‘s production model promises to provide a high level of audience involvement with the show, giving viewers direct control of the plot as the story evolves in 30-minute episodes. Wright has designed interactive technology for Current TV’s audience-produced material that will be adapted to the production of Bar Karma . Current TV’s press release for the show lists four steps in the episode development process: