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3D face modelling software for Windows. Create faces from one or more photographs, or at random. Edit faces in over 150 ways, including race, age and gender. Choose between different mesh structures and UV layouts.
The human face is a complicated thing—powered by 52 muscles; contoured by the nose, eyebrows, and other features; and capable of an almost infinite range of expressions, from joy to anger to sorrow to puzzlement. Perhaps that is why realistic animation of the human face has been what Microsoft Research Asia scientist Xin Tong calls a “holy grail” of computer graphics. Decades of research in computer graphics have developed a number of techniques for capturing three-dimensional moving images of the human face.
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NOTE: This AI learns from people - things said may seem inappropriate - use at your own risk PARENTS: Visitors never talk to a human - the AI knows many topics - use only with oversight Artificial Intelligence is communication. Natural language is universal. Creation We create conversational AI like Evies, for business, education and entertainment. Implementation Our technology can be integrated into a site in a hosted solution or on premise.
VirtualConstructor (COHIBIT) At Volkwagen's Autostadt in Wolfsburg, two virtual characters, Jara and Taron, invite visitors to build model cars with real car pieces. Using camera and RFID technology for input, the two characters seamlessly interact with the real world. They are controlled using statecharts, modelled in our Scenemaker tool. The project was also presented at CeBIT-07.
June 5th, 2009 • View by Topic: you can now find all the Speeches in a specific topic on the Edit Scripts page. • Acts: you can now use Acts in the VPF Web Browser interactions. Just check Use Acts in VPF on the Script Properties page and set the starting act. May 31st, 2009 Lots of big updates this week • A whole new look! As you've probably already noticed, VPF has a whole new look and feel.
Challenges of Immersion A major part of Second Life’s value is immersion. Second Life is at its most compelling when users fully enter the virtual world as participants engaging the space, not observers visiting it. This is not to revisit the false dichotomy of augmentation and immersion.