
augmentedreality
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http://ilab.cs.ucsb.edu/projects/taehee/HandyAR/index.html
Overview The Handy AR presents a vision-based user interface that tracks a user's outstretched hand to use it as the reference pattern for augmented reality (AR) inspection, providing a 6-DOF camera pose estimation from the tracked fingertip configuration. A hand pose model is constructed in a one-time calibration step by measuring the fingertip positions relative to each other in presence of ground-truth scale information. Through frame-by-frame reconstruction of the camera pose relative to the hand, we can stabilize 3D graphics annotations on top of the hand, allowing the user to inspect such virtual objects conveniently from different viewing angles in AR. Fingertip DetectionMobilizy Proposes Augmented Reality Mark-up Language to The AR C
Robert Rice Speaks At MOMA
Introducing the Zerkin Glove – Intuitive Interaction in Augmente
Augmented reality apps on mobile devices are all the rage these days. And they will probably remain so for a couple of years. But - Augmented Reality Glasses are around the corner When using the iPhone (or similar mobile device) for an augmented reality experience, the interaction is pretty straight forward – hold your hands up with your iPhone pointing to your target.During my recent visit to MIT in Boston I met with Joseph Paradiso, Associate Professor and Director of the Responsive Environments Group at MIT Media Laboratory. He showed me some demos of what his lab is up to, focusing mostly on what is termed "Cross Reality". This is when sensor/actuator networks meet online virtual worlds. Paradiso co-authored a paper that has just been released in the July-September edition of the IEEE Pervasive Computing Magazine. The paper outlines and analyzes Cross Reality experiments done within Second Life , the most popular virtual world with 15 million current subscribers. In this post we'll give you a layman's overview of the paper, because we think this trend is important to the Web's future.
Cross Reality: When Sensors Meet Virtual Reality
AR Games « The Future Digital Life
Posted on November 3, 2009 by Ori Inbar The buzz continues, this time shooting alien invaders in a room near you. We have seen similar (semi) Augmented Reality game mechanics with the addictive Arcade Reality and Mosquitoes . The new game by Visual Impact System Flaw launched this week – has a much slicker interface, and the second DSi screen does add finesse (though I’d rather play it with just one hand on the iPhone):
System Flaw – first augmented reality game for DSi « Games Alfre
16 Top Augmented Reality Business Models
Augmented Reality is Rounded Corners
Posted on September 9, 2009 by rouli Earlier today, Thomas Carpenter posted this video and asked whether the augmented reality mode adds anything to the application. The answer is probably not. In my opinion we are seeing AR evolving into a cool feature for location based services, much like rounded corners was the cool thing to have if you were a web 2.0 application. Yes, in some applications, like Layar and Wikitude, augmented reality is currently a major feature, but in the long run its the location-oriented content they should focus on, not on how to present it.At its annual iPod event today, Apple introduced version 3.1 of the iPhone OS for the iPhone and iPod touch. While there are a number of small tweaks and new features in this update, for the most part, the new firmware enables support for the new features that iTunes 9 introduced today, including Genius mixes and premade ringtones. One feature we were really looking for, support for augmented reality (AR) apps, will only be semi-supported in this new version, though at least some AR apps that were previously impossible to implement on the iPhone will now be feasible. Together with the iTunes 9 update, the iPhone 3.1 firmware now allows users to download over 30,000 ringtones for four major labels at $1.29 each. iTunes 9 also finally introduces a better way to manage and rearrange apps on the iPhone or touch.
iPhone 3.1: Some Nice Tweaks - Augmented Reality Still Only Semi
How AR Browsers Should Be…
Posted on September 7, 2009 by rouli Frankly, I got tired with AR browsers. When Wikitude first launched I was excited.Met de ‘Sekai Camera’ kun je je camera op een interessante plaats of object richten en krijg je direct feedback op je scherm in de vorm van reviews, berichten, aanbiedingen of tags die een grafische laag vormen over de fysieke wereld (een ‘graphical overlay’). Tonchidot noemt de camera een ‘social tagging device’ voor de iPhone. Het combineert een aantal functies van de iPhone: de camera, GPS en de internetverbinding. Allereerst bepaalt de ingebouwde GPS van de iPhone waar je je bevindt.

