Museum. Ismar. Wikitude. x3d. Pim. Living Sasquatch. Augmented Reality Toolkits. Wagner_PhDthesis_final.pdf (application/pdf-object) Overview The Handy AR presents a vision-based user interface that tracks a user's outstretched hand to use it as the reference pattern for augmented reality (AR) inspection, providing a 6-DOF camera pose estimation from the tracked fingertip configuration. A hand pose model is constructed in a one-time calibration step by measuring the fingertip positions relative to each other in presence of ground-truth scale information. Through frame-by-frame reconstruction of the camera pose relative to the hand, we can stabilize 3D graphics annotations on top of the hand, allowing the user to inspect such virtual objects conveniently from different viewing angles in AR.
Fingertip Detection Fingertips are detected using a curvature-based algorithm on the contour of a user's hand. The contour point with a high curvature value is sought as a candidate fingertip point. Camera Pose Estimation Interaction Videos Source Code A preliminary HandyAR Ver0.2 is available. Publications T. T. T. T. Mobilizy Proposes Augmented Reality Mark-up Language to The AR C. SALZBURG, Austria: SEPTEMBER 22nd 2009. The nascent field of Mobile Augmented Reality (AR) is on the verge of becoming mainstream.
In recent months an explosion in the development of practical AR solutions has given consumers numerous AR applications to experience and “augment” their daily lives. With this surge in AR development the potential arises for the multiplication of proprietary methods for aggregating and displaying geographic annotation and location-specific data. Mobilizy proposes creating an augmented reality mark-up language specification based on the OpenGIS® KML Encoding Standard (OGC KML) with extensions. The impetus for proposing the creation of an open Augmented Reality Markup Language (ARML) specification to The AR Consortium is to help establish and shape a long-term, sustainable framework for displaying geographic annotation and location-specific data within Augmented Reality browsers.
Features of the proposed ARML specification 1.0 include: Like this: ::.. AMIRE - authoring mixed reality ..:: Robert Rice Speaks At MOMA. Robert Rice, the CEO of Neogence Enterprises and blogger of augmented reality on Curious Raven, spoke back in June at Mobile Monday. His speech targets the intermediate developer of augmented reality. If you’re new to the technology, most of this speech will go over your head. The video is long, but if you’re serious about augmented reality and the future of mobile, the speech hits major points about the industry. And at 40 minutes, I’d give it a good five minute buffer if you’re going to watch the whole thing. “Mobile is dead,” said Robert to begin his speech.
He goes on to explain it should be brought back to life in a different format. Robert briefly explains the history of communications and tells us that if we do augmented reality correctly, it’ll join the pantheon. Augmented reality needs more than graphics over video, Robert goes on to explain. (edit note: while this was originally filmed back in June and even covered on GA by Ori, it’s still very relevent. Like this: Home (Droidget) Introducing the Zerkin Glove – Intuitive Interaction in Augmente. Augmented reality apps on mobile devices are all the rage these days. And they will probably remain so for a couple of years. But - Augmented Reality Glasses are around the corner When using the iPhone (or similar mobile device) for an augmented reality experience, the interaction is pretty straight forward – hold your hands up with your iPhone pointing to your target.
Want more options? Touch the screen. How do you interact with augmented reality (AR) when it’s constantly in your field of view – overlaid on your glasses? Interacting with Augmented reality Are we going to operate knobs on the glasses? Pete touched a stud on his spex, pulled down a glowing menu,and adjusted his visual take on the outside world. -probably not beyond pressing the “on” button… Are we going to be surrounded by rings? -Ringo looks cool, but we’re looking for a new metaphor. Tinmith? -Visionary, but touching thumbs instead of using a mouse? Eye gaze tracking - that’s pretty good for point and click. -Absolutely. Cross Reality: When Sensors Meet Virtual Reality.
During my recent visit to MIT in Boston I met with Joseph Paradiso, Associate Professor and Director of the Responsive Environments Group at MIT Media Laboratory. He showed me some demos of what his lab is up to, focusing mostly on what is termed "Cross Reality". This is when sensor/actuator networks meet online virtual worlds. Paradiso co-authored a paper that has just been released in the July-September edition of the IEEE Pervasive Computing Magazine. The paper outlines and analyzes Cross Reality experiments done within Second Life, the most popular virtual world with 15 million current subscribers. What is Cross Reality? Cross Reality is about connecting "location-specific 3D animated constructs" in virtual worlds to in-building sensor installations.
The paper notes that "the convergence of shared 3D virtual worlds with popular web-based data sources to form a "Second Earth" has been broadly predicted. " It should be noted that there are already commercial applications. Mobile. AR Games « The Future Digital Life. System Flaw – first augmented reality game for DSi « Games Alfre. 16 Top Augmented Reality Business Models. As promised a more specific ‘commercial’ follow up to my previous post on this topic which was more ‘story’ centric. I am developing & producing a range of Augmented Reality (or if you prefer AR, ‘blended or layered media’) applications at the moment.
I have also been asked to present at a few conferences and create a detailed white paper on the implications of AR for government & business looking at privacy, legal, copyright & crime issues. As readers of this blog will know I also lecture, run workshops & work with creative teams to come up with future ‘social entertainment’ based around virtual worlds and augmented reality.
But the purpose of this short post is to simply list and try to categorise the many types of business Augmented Reality apps appearing in the market. Information, 3D models or live action blended with or overlaid onto the physical world in real time. Augmented Reality Business by Gary Hayes Some examples: CISCO’s future of shopping BMW Future of Car repairs.
ARTag. Augmented Reality is Rounded Corners. Posted on September 9, 2009 by rouli Earlier today, Thomas Carpenter posted this video and asked whether the augmented reality mode adds anything to the application. The answer is probably not. In my opinion we are seeing AR evolving into a cool feature for location based services, much like rounded corners was the cool thing to have if you were a web 2.0 application. Yes, in some applications, like Layar and Wikitude, augmented reality is currently a major feature, but in the long run its the location-oriented content they should focus on, not on how to present it. Having augmented reality as just another cool feature is not a bad thing. It can actually be the thing that saves it from following the same path that virtual reality went by. Or maybe I’m just reading too much into a Youtube video.
Like this: Like Loading... Filed under: Uncategorized. iPhone 3.1: Some Nice Tweaks - Augmented Reality Still Only Semi. At its annual iPod event today, Apple introduced version 3.1 of the iPhone OS for the iPhone and iPod touch. While there are a number of small tweaks and new features in this update, for the most part, the new firmware enables support for the new features that iTunes 9 introduced today, including Genius mixes and premade ringtones. One feature we were really looking for, support for augmented reality (AR) apps, will only be semi-supported in this new version, though at least some AR apps that were previously impossible to implement on the iPhone will now be feasible.
Together with the iTunes 9 update, the iPhone 3.1 firmware now allows users to download over 30,000 ringtones for four major labels at $1.29 each. iTunes 9 also finally introduces a better way to manage and rearrange apps on the iPhone or touch. In addition, iPhone and iPod touch users can now tap into the Genius Mixes that iTunes 9 introduced today. What About Augmented Reality? Apple's List. How AR Browsers Should Be… Posted on September 7, 2009 by rouli Frankly, I got tired with AR browsers. When Wikitude first launched I was excited. When Layar came out the whole blogosphere was thrilled.
But now (only a couple of months after Layar went public), I’m feeling quite jaded. Apparently, I’m not the only one harboring those feelings. Rather than inventing the next (10th?) While AR in general is from a first person perspective, Mulloni looked into extending it with panoramic and bird’s-eye perspectives, in order to enhance the user’s understanding of its surrounding. In his paper, Mulloni finds that such smooth transition into other perspectives can really help the user. Like this: Like Loading... Filed under: Uncategorized Tagged: | GPS and Compass, Research, Tourism and Outdoors, TU Graz. GoT - iPods, iPhones & iTunes - Bekijk bericht. Met de ‘Sekai Camera’ kun je je camera op een interessante plaats of object richten en krijg je direct feedback op je scherm in de vorm van reviews, berichten, aanbiedingen of tags die een grafische laag vormen over de fysieke wereld (een ‘graphical overlay’).
Tonchidot noemt de camera een ‘social tagging device’ voor de iPhone. Het combineert een aantal functies van de iPhone: de camera, GPS en de internetverbinding. Allereerst bepaalt de ingebouwde GPS van de iPhone waar je je bevindt. Vervolgens kun je informatie ontvangen over plaatsen en objecten om je heen, geprojecteerd (overlaid) in een real-time video. Tevens kun je zelf informatie toevoegen. Bron: Frankwatching.com. Mobiel internet verdrievoudigt in België - Data News. Augmented Reality Games. Workshop approach Participants will design and construct a prototype of an Augmented Reality Game using the ARToolkit. Interaction between the virtual and the physical will be the focus of the games. The rules of the games are determined by the space programmed into the software, by the space accessible in reality, and by the creativity and persistence of the players. The morning sessions center on input from workshop trainers. Every afternoon the participants work on their own workshop projects.
The workshop closes with a public presentation in which the issues are discussed and the results are shown. Materials We'll be working with the ARToolkit. Explore the website. Basic 3d modelling will be done with Blender , the opensource 3D modelling suite. Trainers Klaas Kuitenbrouwer workshop designer, new media lecturer, and game designer for Oorbeek Workshop Report door Jelle van der Ster, Klaas Kuitenbrouwer Wat kan je ermee?
Augmented Reality: Here's Our Wishlist of Apps, What's. There’s another dimension present, everywhere we go, that a growing number of technologists are working to uncover. These people aren’t talking about theoretical physics or a magical world of fairies and gnomes – they’re talking about information that could offer more context to traditionally physical lived experience. Augmented Reality (AR) is the phrase being used and this practice of making layers of data available on top of real world experiences could be a big one soon. Improvements in geolocation, bandwidth, mobile devices and APIs are the foundation of this feeling that a useful Augmented Reality may be more realistic today than ever before.
AR isn’t new, but it’s been pretty hokey so far. Place Data The most common dreams for AR are probably concerning historical and other data about locations. How did this man make friends in the first place? Find My Keys or Car Shopping! Face Recognition and People Search The person next to you…is a zombie. Control-F For Offline Print What About You? Home | Augmented Vision. Top 10 augmented reality demos that will revolutionize video gam. Augmented Reality (AR) has the potential to do something parents can’t: free gamers from their couches and usher them into the real world, to play.
***UPDATE***if you find this interesting – check out the recent post Top AR Games of All Time. Here is my countdown of the top 10 best AR demos poised to revolutionize video games: 10. Human Pac Man When Dr. 9. In 2006 the Come Out & Play Festival turned New York City into a playground for a weekend, then did the same for the city of Amsterdam in 2007. None of the games played in the festival made it to my top ten list – individually. 8. Tobias Lang and Blair MacIntyre (GA Tech) give us an extraordinary glance at what happens when the virtual world “leaks” into the real world. The world is the battlefield, your phone is your weapon. 6. “Magical monsters appear from shadows cast by the hands of participants, reacting to gestures with sound and animation. 5. What if everyone could overlay reality with their own virtual creation? 4. 3. 2. 1.