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Digital Kids Conference in Los Angeles on April 25-26 is the only event that provides you with unparalleled exposure to best practices, current trends, and effective strategies behind the most successful techniques to develop and market to digital kids and youth. In addition to saving $400 off the all-access door price by registering online by end-of-day April 20, here are 10 top reasons not to miss this year’s conference: 1. An Extraordinary Focus on Your Business . In all, 95 of the industry’s best and brightest have one thing in mind – sharing their expertise and strategies on how to successfully engage digital kids and connected youth. 2.

augmented reality in second life, alcatel lucent

http://www.engagedigital.com/2008/04/interviewvideo.html

How journalists can use augmented reality | Media | guardian.co.uk

Augmented reality and journalism are made for each other. Journalism gathers information about the world around us. Thanks to augmented reality, this information can be displayed where it got picked up – which is especially interesting for event reporting. But there are many more possibilities. http://www.guardian.co.uk/media/pda/2010/jan/06/journalism-augmented-reality
http://www.curiousraven.com/home/2009/12/23/2010-year-one-decade-of-ubiquity.html

2010, Year One: Decade of Ubiquity - Home - From the mind of Robert Rice

I’ve blogged in the past about Future Vision and the coming Decade of Ubiquity and my predictions for what might occur between now and 2012 , which is a bit beyond the current crop of 2010 predictions by some really smart people as aggregated by Games Alfresco . I’ve always had a knack for thinking ahead, and more often than not, I’ve been too early. I started a company in 1995 to build the first real-time 3D MMORPG (during the days of VGA and 2D sprite “3D” graphics) with a strong emphasis on social gameplay, and in 1999 I was evangelizing the digital nation as a virtual world community platform, and in 2000 I shifted to 3D interfaces to the Internet along with virtual goods and microtransactions, and I made a scathing indictment of online worlds and MMORPGs back in 2006 about the decline of that industry’s craft and lore which many people are finally beginning to see and agree with.
Posted: September 22nd, 2009 | Author: chris arkenberg | Filed under: interface , remix culture , smart objects , virtual life | Tags: #AR , #blended , augmented | 2 Comments » [This is a narrative exploration of an idea @jingleyfish & I had walking around the Westside of Santa Cruz late at night...] Imagine walking around a town wearing your stylish Ray Ban augmented reality glasses (because hand-held mobile devices will become a significant limiting factor to experiencing the annotated world). You see small transparent white dots glowing on people and objects indicating that they contain accessible cloud content. http://www.urbeingrecorded.com/news/2009/09/22/rss-augmented-reality-blog-feeds/

RSS Augmented Reality Blog Feeds

Augmented Reality: A Human Interface for Ambient Intelligence

http://www.readwriteweb.com/archives/augmented_reality_human_interface_for_ambient_intelligence.php Augmented reality (or AR) is fast becoming as ubiquitous a term as "Web 2.0." The field is getting noisier by the day, and AR as a field of research now has to co-exist with its status as an industry buzzword. Knowing the difference between the two is important. To do that, we have to examine the field and then revisit the buzzword you may have heard 10 years ago. What Is Augmented Reality?
There's another dimension present, everywhere we go, that a growing number of technologists are working to uncover. These people aren't talking about theoretical physics or a magical world of fairies and gnomes - they're talking about information that could offer more context to traditionally physical lived experience. Augmented Reality (AR) is the phrase being used and this practice of making layers of data available on top of real world experiences could be a big one soon. Improvements in geolocation, bandwidth, mobile devices and APIs are the foundation of this feeling that a useful Augmented Reality may be more realistic today than ever before. AR isn't new, but it's been pretty hokey so far.

Augmented Reality: Here's Our Wishlist of Apps, What's On Yours?

http://www.readwriteweb.com/archives/augmented_reality_heres_our_wishlist_of_apps_whats.php
http://curiousraven.squarespace.com/future-vision/2009/3/20/augmented-vision-and-the-decade-of-ubiquity.html The concept of Augmented Reality has been around for a very long time , and not just in fiction. I’m not going to spend much time talking about what augmented reality (“AR)” is or should be, you can do that on your own. There are plenty of resources like Ori Inbar’s Games Alfresco out there that will get you up to speed quickly.

Augmented Vision and the Decade of Ubiquity - Future Vision - From the mind of Robert Rice