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http://transmythology.com/2010/12/01/perplex-city-making-args-pay/

Perplex City & Making ARGS Pay | Transmythology

I wasn’t able to attend last night’s Transmedia meetup in New York City, but I was able to catch most of it via a video stream very kindly provided by hosts Aina Abiodun and Mike Knowlton . The main event featured was a presentation from Transmedia writer Andrea Phillips , which has been stored online at livestream.com .
La rue, nouveau terrain de jeu Nombreux sont les studios et les compagnies qui depuis quelques années s’intéressent au différents moyens de faire sortir les gamers de leur tanière pour leur faire reconquérir les rues des villes, espaces publics notoirement désertés par le jeu quoi qu’on en dise – les initiatives de Nike qui organisait son second Nike 10K à Paris ce week-end par exemple ou de l’American Heart Association avec CryptoZoo et la longue liste de Jeux en Réalité Alternative qui propulsent les participants dans les live events sont là pour le prouver. Mais comment faire si vous voulez créer vos propres aventures numériques entre potes ?

Jouer dans la rue, jouer avec la rue, 3 outils qui déchirent « Faismoijouer

http://www.faismoijouer.com/2011/09/14/jouer-dans-la-rue-jouer-avec-la-rue-3-outils-qui-tuent/
Yep, it’s a QR code stencil generator! http://fffff.at/qr-stenciler-and-qr-hobo-codes/

QR Code Stencil Generator and QR Hobo Codes

http://education.mit.edu/projects/mitar-games

AR Games | MIT STEP

The MIT Teacher Education Program, in conjunction with The Education Arcade, has been working on creating "Augmented Reality" simulations to engage people in simulation games that combine real world experiences with additional information supplied to them by handheld computers. The first of these games, Environmental Detectives (ED), is an outdoor game in which players using GPS guided handheld computers try to uncover the source of a toxic spill by interviewing virtual characters and conducting large scale simulated environmental measurements and analyzing data.
The usual question: Over the past 30+ years as a consultant in the field generally known as human factors engineering (aka usability engineering), I have been asked by hundreds of clients why users don’t find their company’s software engaging. http://www.mauronewmedia.com/blog/why-angry-birds-is-so-successful-a-cognitive-teardown-of-the-user-experience/

Summify - Why Angry Birds is so successful and popular: a cognitive teardown of the user experience

The Extraordinary, Underground Museum of Soviet Arcade Games

This article amazes the hell outta me. I love reading on how different countries and cultures shared popular past times like video games and movies, and all the little "quirks" that would seem weird to average Western-born people. This was somewhat similar to how it was in Korea during the 80's for me as a kid. http://kotaku.com/5799918/the-extraordinary-underground-museum-of-soviet-arcade-games
I suppose earlier generations had to sit through all this huffing and puffing with the invention of television, the phone, cinema, radio, the car, the bicycle, printing, the wheel and so on, but you would think we would learn the way these things work, which is this: everything that’s already in the world when you’re born is just normal; anything that gets invented between then and before you turn thirty is incredibly exciting and creative and with any luck you can make a career out of it; anything that gets invented after you’re thirty is against the natural order of things and the beginning of the end of civilisation as we know it until it’s been around for about ten years when it gradually turns out to be alright really. Douglas Adams: How to Stop Worrying and Learn to Love the Internet

What Can We Say With Games? | if:book Australia

http://www.futureofthebook.org.au/2011/03/01/what-can-we-say-with-games/
« Un jeu en réalité alternée ( Alternate Reality Game – ARG ) est un jeu multimédia, qui de manière délibérée entretient le flou entre les expériences perçues lors du jeu et hors du jeu », nous dit l’ article Wikipédia en Français .

C’est quoi un Alternate Reality Game (ou Jeu en Réalité Alternée) ? « Fais-Moi Jouer !

http://www.faismoijouer.com/2009/04/04/cest-quoi-un-alternate-reality-game-ou-jeu-en-realite-alternee/
http://www.rockpapershotgun.com/2011/02/18/the-greatest-pc-games-ever-5/#more-51089

The Very Important List Of PC Games, Part 5/5 | Rock, Paper, Shotgun#more-51089

By Kieron Gillen on February 18th, 2011 at 1:00 pm. As a retired don in the great university of the bedroom, I wasn’t expecting to be aroused by Professor Rossignol.
Avec la Saint-Valentin lundi, il fallait bien qu'on laisse un peu plus de place que d'ordinaire, dans les podcasts hebdomadaires, au beau sexe ! http://www.gameblog.fr/podcast_176_podcast-172-les-filles-et-le-jeu-video

PODCAST 172 : Les filles et le jeu vidéo - Qui sont ces 47% de joueurs qui sont des joueuses ?

Augmented reality games (ARGs) are often interesting in theory— and sometimes in practice —but just as often they require far too much work to actually be enjoyable.

FourSquare in Hell: augmented reality games discover demons

Apprendre à lire avec la réalité augmentée

Que c’est dur pour les professeurs d’apprendre la lecture, les mots et l’amour de l’écriture. Une équipe américaine travaillant dans un jardin d’enfants en Georgie (USA) explore un système très simple pour donner envie aux enfants de lire, d’apprendre, de composer des phrases.

Freeplay » Blog Archive » Freeplay 2011 – Handmade

We’re very happy to announce that Freeplay will be returning to the State Library of Victoria on August 20 & 21, 2011. Click here for the media release. One of the things an event like Freeplay encourages you to do is to reflect on the shifts going on around its existence.
Abusive Games Most bad games don't try to be bad. But these games deliberately test your patience by taking a single game mechanic and make it hard to endure.

Metagames: Games About Games

ARGames demo

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