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Pacific Light. Bing. Exclusive interview with Brad Rigney | 2dgeek. Q: Who/What influences your artistic style the most? A: Movies and video games. I want my work to look more cinematic and to have more of a “movie-still” quality to it, I want to create that feeling you get when you buy a new video game and hunker-down in your favorite chair so you can crack-out on it til 4am; that feeling of immersion; of being alone with a special feeling that’s all yours to have.

That’s always been the goal but recently I’ve had a renewed drive to attain that goal, which meant trying new techniques that I was very adverse to in the beginning; like incorporating compositing /matte techniques for backgrounds or using a photo-texture to riff off of for a more real result. I wish I had tried these things sooner because I’ve learned so much and it’s so far removed from the “cheating” that I initially thought it to be. It hasn’t made things easier, its actually made it harder, but it’s a good thing; I’ve got to be more accurate, think more, plan more. Andrew Thomas Huang. SOLIPSIST. Bjӧrk - Mutual Core - Art + Music - MOCAtv. Avi Buffalo - What's In It For? The Making of Björk - "Mutual Core" - Art + Music - MOCAtv. SOLIPSIST - Making Of.