Bio « you found me. Jane McGonigal, PhD is a world-renowned designer of alternate reality games — or, games that are designed to improve real lives and solve real problems.
She believes game designers are on a humanitarian mission — and her #1 goal in life is to see a game developer win a Nobel Peace Prize. Brooke Thompson : GiantMice.com. Games « you found me. I make alternate reality games: games that are designed to improve real lives or solve real problems.
Meghatározás, elemzés. ARG history. Alternate Reality Gaming (also known as beasting, unfiction, or immersive fiction) is an interactive fusion of creative writing, puzzle-solving, and team-building, with a dose of role playing thrown in.
It utilizes several forms of media in order to pass clues to the players, who solve puzzles in order to win pieces of the story being played out. Clues can be passed through web pages, email, voicemail, snail mail, television advertisements, movie posters, campus billboards, newspaper classifieds… really, in any way that information can be passed. Many times, the puzzles that must be solved cannot be solved alone.
This genre of game almost requires participation in a group or community that works together to win past the more difficult hurdles. Beasting is unique in that it wouldn't be possible without the community-building and networking power of the Internet. Alternate Reality Games. ARG’s are designed experiences with a strong potential for emergent, that is to say unexpectedly complex, group play and performance.
They are distributed experiences across multiple media, platforms, locations, and times, embedded at least partially, in everyday contexts and/or environments, rather than in marked-off gaming contexts and spaces. They prefer to adopt everyday software, services and technologies rather than exclusively gaming-platforms to increase perception of opportunities for interaction. Cloudmakers.org. The Guide X: A Tale of the A.I.
Alternate reality game. An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and uses transmedia storytelling to deliver a story that may be altered by players' ideas or actions.
The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. Subsequently, it is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by artificial intelligence as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life and online activities. Are Alternate Reality Games the Future? In the summer of 2004, unsuspecting moviegoers in theaters across America witnessed the beginnings of a new form of interactive storytelling hidden inside the debut trailer for Bungie's Halo 2.
Standing in place of the customary Xbox logo at the trailer's end were three little words, responsible for stirring the imaginations of more than 2.5 million people around the world: "I Love Bees. " The I Love Bees marketing campaign for Halo 2 was one of the earliest and most successful examples of alternate reality gaming, objective-based experiences that bring together treasure hunting, puzzle-solving, and interactive storytelling in one single, ambitious human experiment. In this feature, GameSpot AU looks at the beginnings of ARGs and analyzes their potential impact on the future of the video game industry and their adoption in wider art forms. I Love Bees Bonds knows the score. But it wasn't until 2004's I Love Bees that something quite extraordinary happened. The Year in Alternate Reality Games.
This article reflects on the alternate reality games of 2010, commenting on everything from buried muppet pirate treasure to a national manhunt facilitated by Wired.
Read on to learn about the revamped ending to Portal, J.J. Xi (alternate reality game) The game lasted a total of 12 weeks from its release.
Xi and all of the corresponding spaces were exclusive to the European and North American versions of PlayStation Home, though there were also websites, videos, printed media and live events which were accessible to anyone. In September 2009, it was reported that the number of visits to the Xi spaces, including the ones after Xi's completion, had exceeded 5 million visits. "Xi started at the Edinburgh Interactive Festival a couple of years ago," (from 2009) says Patrick O'Luanaigh, the founder of nDreams. "I saw a talk from Pete Edwards, who runs Home for Sony. Home seemed really exciting, and I thought it would be really cool to have an ARG – something in there to grab people’s attention and to make them want to come in. One of the game's developers revealed that it took 18 months for nDreams to develop Xi. The first clue to appear in the News section was "jess are you there?
Reality ends here: A (trans-)media making alternate reality game for cinema students. Cloudmakers.org. Was the Portal 2 Alternate Reality Marketing Campaign Worth It? Portal 2, the brain-bending sequel to Valve Software's 2007 hit is arguably one of the most anticipated video games of the year.
For the uninitiated, Portal is a first-person puzzle shooter. Rather than guns and ammo, the player is armed with an experimental "handheld inter-spatial portal device" that can fire two connecting gateways at a time onto (almost) any flat surface — floors, walls, ceilings. Pass through these moveable gateways to clear obstacles, thwart enemies, and skirt the ire of GLaDOS, the murderous artificial intelligence run amok in the testing facility. The game's unsettling plot and jaw-dropping mechanics have earned it critical acclaim and a loyal fanbase. ARG Zombies - A Mobile Alternate Reality Zombie Game. by Owen Morris. Update #5 Reward Changes/Additions! $1 now gets you into the beta on your iOS or Android device! Win a keychain by voting on which one you would like to see. Vote in the comments on our facebook page- Update #4 Gameplay Preview Update #3 Two Player Productions Joins the backers!!
Update #2. LOST (sorozat) ARG-k. An alternate reality game (ARG) is an interactive, cross-media narrative. Fictional elements of the narrative, often presented as real, include clues that lead players to discoveries that further the game. Five Lost ARGs have been produced as season hiatus activities for fans. The 5 Most Insane Alternate Reality Games.