Serious Games? Definitely. Gameification? Too Early To Say. As readers of this blog know, I have a keen interest in serious games.
Among other virtues, they provide a way to deal with tough circumstances by changing the way team members interact. In an upcoming research document on the subject, I relate the story of a development team that had to rewrite a creaky old application from scratch. Which features did the team need to re-implement right away? By running a serious game with the stakeholders, the team pinpointed which features were essential and why. Serious games have plenty of other uses. SXSW 2011: The internet is over. The ten rules of gamification. Gamification may have been the buzzword of 2010, but its influence shows no sign of abating in 2011.
It is a term derided by game designers, misunderstood by brands and unknown to consumers. Gamification: what are the rules? As multichannel commerce becomes commonplace, it’s more important than ever to focus on long-term engagement and coherence, creating a uniform, satisfying customer experience across every platform.
Recently, Gamification has become an increasingly important part of this mix, using game mechanics to enhance UX and guide user behaviour. When it’s done well, the rewards can be impressive; boosting engagement and brand awareness as well as vastly increasing direct conversion, shareability and repeat business. But what exactly do we mean when we use the term? It’s important to remember that gamification is a blanket phrase which can relate to multiple levels of deployment.
Le double jeu de la gamification » Article » OWNI, Digital Journalism. Glisser du challenge dans chaque interstice du quotidien ?
C'est tout l'enjeu de la gamification, nouvelle expression à la mode et alléchante potentielle machine à cash. La gamification est un des gros buzz du moment. Les ambiguités de la gamification. Check-in - Check-IN Audace - Les nouveaux mystères de San Francisco… Les nouveaux mystères de San Francisco… Publié le 29 janvier 2011 Depuis quelques mois, un jeu débuté en 2008 et des plus mystérieux, avec pour terrain les rues de "SF", est en train de sortir de l'anonymat.
Gamification: The Art of Turning Work Into Play. Gamification is a hot topic as of late and has seen marketing, education, and non-profit groups adopting the use of gamification concepts at a rapid rate.
Buzzword Watch: The Gamification of Work. Gamification, according to Wikipedia, is " is the use of game play mechanics for non-game consumer technology applications.
" What's The Difference Between Game Mechanics in the Enterprise and Good Management? We covered the emerging trend of gamification - the application of game mechanics outside of games - in November.
BranchOut Tries to “Gamify” Career Networking on Facebook: Tech News and Analysis « I recently pegged LinkedIn as a social media company to watch in 2011, but a (relatively) new kid in town, BranchOut, is using social gaming tactics to take on the career-networking giant.
BranchOut’s app launched last summer, but CEO and founder Rick Marini told me that over the next week or so, the company plans to roll out game-like quizzes — and, later, badges and leaderboards — geared towards helping users further their careers. How? The service’s Connections feature enables users to connect to other Facebook users outside their network of friends. How Can We 'Gamify' the News Experience? One of the biggest emerging conversations over the past year in Silicon Valley is around “gamification.”
Simply put, this is the idea of applying game mechanics, particularly those found in videogames, to all sorts of non-game experiences. After following this conversation for many months, I’ve come to believe that over the next decade gamification will profoundly reshape the way we experience the web, to the same degree that social media and networks redefined the web last decade.
"Gamification": A Growing Business to Invigorate Stale Websites. Rajat Paharia is a new breed of business consultant. For a monthly fee he promises to invigorate stale websites by turning them into video games. Visitors become players. With RewardVille, Zynga Will Pay You To Play Its Games. Jobs 2.0: Data-centric Jobs for Generation Y: Online Collaboration « Cubeduel Launches Social Game on… LinkedIn? If you haven’t yet played around with Cubeduel, do it now. It won’t make you any smarter, but it’s an oddly entertaining way to browse through your coworkers from years gone by in a hilarious, cage match format. Cubeduel is an unexpected opportunity to evaluate head to head match-ups that you just wouldn’t see in the wild. Who would I rather have worked with in that telecom job I had ten years ago: Ramu from accounting, or Nathalie from sales? Predictably, I had never really thought about that question before. Fun! As websites become games, understand the trend with the Gamification Encyclopedia.
11 January '11, 03:20pm Follow One of the biggest trends we’ve seen on the Web in the past year has been the growing “Gamification” of websites and online services. Seth Priebatsch: The game layer on top of the world. SCVNGR Pulls in $15M for Real World Gaming Expansion: Tech News and Analysis « Just a couple of weeks after I wrote about SCVNGR, the location-based gaming start-up has raised $15 million in second-round funding based on a $100 million valuation. The funding from European venture capital firm Balderton Capital includes support from previous investors Google Ventures and Highland Capital Partners and brings SCVNGR’s total to about $20 million.
The money will go toward helping SCVNGR grow its business abroad and build out its operations. Social Gaming And Career Opportunity Platform Gild Hits 100K Users. Gild, a TechCrunch Disrupt startup that combines social gaming with career advancement, has hit a milestone after three months open to the public. Since its launch at TechCrunch Disrupt in September, more than 100,000 professionals have registered with GILD to compete in competitions, interact with peers and employers and advance their careers through certifications and job opportunities. Not motivated? Make a game of it - Page 4. Soyons sérieux, jouons! (5/5) : Le jeu est l’arme de la subversion. Soyons sérieux, jouons ! (4/5) : Le jeu est le futur du travail. Par Rémi Sussan le 11/03/10 | 16 commentaires | 6,595 lectures | Impression Dans son roman de 1959, Le temps désarticulé, l’auteur de science-fiction Philip K. Dick nous entraine dans une petite ville américaine des plus typiques.