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Art interactif

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Seeper - Interactive Arts + Technology Collective. Glastonbury Pi 2008 : un album. Mùsiké, Art & Science | Atelier-recherche sur l'interactivité multimédia : le dispositif. Interactive art. The Tunnel under the Atlantic (1995), Maurice Benayoun, Virtual Reality Interactive Installation : a link between Paris and Montréal Maurizio Bolognini, Collective Intelligence Machines series (CIMs, from 2000): interactive installations using the mobile phone network and participation technologies taken from e-democracy.[1] Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose.

Some interactive art installations achieve this by letting the observer or visitor "walk" in, on, and around them; some others ask the artist to become part of the artwork. Works of this kind of art frequently feature computers and sensors to respond to motion, heat, meteorological changes or other types of input their makers programmed them to respond to. Most examples of virtual Internet art and electronic art are highly interactive. Interactivity in art[edit] History[edit] Forms[edit] There are many different forms of interactive art. Impact[edit] Interactive video. The term interactive video usually refers to a technique used to blend interaction and linear film or video. Interactive video on broadband[edit] Since 2005, interactive video has increased online as the result a number of factors including: the rise in numbers of users accessing the internet at broadband speedsthe addition of video as a media type to Flash Because users are often reluctant to pay for online content, it is perhaps unsurprising that many of the new online interactive videos (including all the examples given below) are either sponsored content or part of advertising campaigns.

A number of these pieces of these have won major awards. Some principal forms of online interactive video that have emerged are listed below. Video Click Throughs[edit] A number of interactive video technologies have been developed in last few years that utilize a new way of encoding videos allowing users to add clickable hotspots to video. V-Commerce[edit] wireWAX is an interactive video tool. Hypervideo. Hypervideo, or hyperlinked video, is a displayed video stream that contains embedded, user-clickable anchors,[1] allowing navigation between video and other hypermedia elements. Hypervideo is thus analogous to hypertext, which allows a reader to click on a word in one document and retrieve information from another document, or from another place in the same document. That is, hypervideo combines video with a non linear information structure, allowing a user to make choices based on the content of the video and the user's interests.

A crucial difference between hypervideo and hypertext is the element of time. Text is normally static, while a video is necessarily dynamic; the content of the video changes with time. Consequently, hypervideo has different technical, aesthetic, and rhetorical requirements than a static hypertext page. History of Hypervideo[edit] Video to video linking was demonstrated by the Interactive Cinema Group at the MIT Media Lab. The rise of hypervideo[edit] [edit] The History of the Interface in Interactive Art. The History of the Interface in Interactive Art Söke Dinkla, 1994 At the moment the catch word "interactivity" is common talk.

Most often it is mentioned in connection with a revolution in television. Techno-prophets anticipate more than 200 TV channels for the near future in each home. Thus, viewers will not only be able to choose from an almost unlimited offer, they will also be able to determine the course and outcome of individual programs[1]. Proponents of these new opportunities are already praising interactivity as a means to change the passive reception of the viewer into an active one[2].

Thus, it seems as if Bertolt Brecht's Radio Theory [3], which he developed in the late twenties, is now to become reality. This slightly anarchistic approach was notably absent from this year's Siggraph computer trade show in Orlando, Florida. 0. Its background in art consists of participational art forms from the late sixties like for example Happenings and reactive kinetic environments. 1. Artists integrating media forms; video, sound, sensors, interaction into architecture. | Media Architectures. In Alice Springs on Under Today Project Development I’ve been in Alice Springs working on the Under Today (working title) for almost two weeks now. Our time has been called an intensive for good reason. It’s been busy, exciting and sometimes exhausting working here in the late February heat at the edge of the desert. Week One On arriving on Monday the 23 February we got down to work in the afternoon with a meeting with Dani and myself to refresh on parts of the project from 2007 that we wanted to look at holding onto.

Then there was an all team meeting for those of us in town Miriam, Frances, Mike and Kristy. Those involved in the last project also reflected on what resonated most strongly in the earlier work. On Tuesday morning a group of us met at the site we will be working with Spencer Hill named after anthropologist Baldwin Spencer; the area is known as Tyuretye by the local Arrente people and is seen as a central and important area to the indigenous community. Week Two n.b. April 2009. List of interactive artists. This is a list of interactive artists who work primarily in the medium of the interactive art.

B[edit] C[edit] Thomas Charvériat D[edit] Mark Divo F[edit] H[edit] I[edit] Toshio Iwai J[edit] K[edit] L[edit] M[edit] Machfeld N[edit] P[edit] R[edit] S[edit] T[edit] U[edit] Camille Utterback V[edit] Bill Vorn See also[edit] References[edit] ::: The Interactive Movies Archive ::: CRIMEFACE - Interactive Film. Perpetual art machine - the video art portal - Home. Bodymaps: Thecla Schiphorst. DT&Z | Upcoming Events | Artist Links | Critical Theory | Bibliography | Roll Your Own By Thecla Schiphorst: thecla@cs.sfu.ca Computer Interactive Proximity and Touch Sensor Driven Audio/Video Installation (to be published in 5cyberconf proceedings) Introduction Bodymaps: artifacts of touch is a computer interactive sound and video installation recently exhibited at the Western Front Gallery in Vancouver, April '96, Ars Electronica in Lintz Austria from September 2nd to 23rd l996, and at Interaction '97 in Ogaki-City Japan March '97.

The piece uses a specially designed sensor surface, embedded with 15 Electromagnetic Field Sensors which operate very much like 15 theramins, and 8 Force Sensing Resistor Sensors which can detect touch, pressure and the amount of force applied to the surface. Together these sensors lie beneath a white velvet surface upon which is projected images of the artist's body. The Installation Interactivity is activated by the viewer's proximity to the image.

Return to. Bodymaps: Thecla Schiphorst.