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Gamification 블로그. DIY.org: Gamification for Makers. Recently I discovered DIY.org, a kind of social network for kids that love to make things (DIY = Do It Yourself).

DIY.org: Gamification for Makers

DIY.org has been conceptualized to help those kids and its parents to enjoy the DIY experience, and makes use of gamification to engage its users and help them to discover new things to make. Why do I like DIY.org so much: It’s been designed for kids, so parents has to allow permission to their kids to register DIY.orgIt’s for makers, and all the platform is oriented to discover new skills to learnIt uses gamification to help kids discover new skills and engage them to the platform and also to the DIY movement Badges are the first Game Mechanic that we find when entering DIY.org, because learning new skills gives you new badges. And because everything is based on skills, almost every action you can do on the platform, focuses you to earn new badges.

Another game mechanic used in DIY.org is the progress bar. Does Gamification Help Classroom Learning? Beth Blecherman is founder of TechMamas.com, a site that curates information on family technology.

Does Gamification Help Classroom Learning?

Her new book "My Parent Plan" applies her years of technology project management to helping parents make their own plans. Follow her at @TechMama. As a mom of three boys, I see first-hand how making activities into a game suddenly turns stubborn stand-offs into engaging fun. My boys were fascinated with baseball statistics and learned percentages and fractions by following the exploits of their favorite players. They insisted on being the banker in monopoly, only to be disappointed when they later learned all U.S. currency is just plain green and not all the colors of the rainbow they were used to. Some people refer to this as “gamification” which means applying game thinking or even game mechanics into a non-game context.

Strategy When my oldest son was studying Newton’s Law of Physics, he needed to illustrate his understanding with a demonstration. Learning through play Engagement. Education and Training: From Game-Based Learning to Gamification. Gamification is a concept commonly known as the use of game mechanics in non-gaming contexts.

Education and Training: From Game-Based Learning to Gamification

Those “non-gaming contexts” can range from simple things like doing chores (Chore Wars), to health (Health Prize), lifestyle (Nike+), research (Foldit), sustainability (Kukui Cup) and many other things. Education and training is another “non-gaming context” which is extremely well suited for the application of what are known as “game mechanics”. The idea of using games to teach and train people is not at all new. Indeed, for centuries games have been used to train soldiers and to teach strategy. Chess is a good example, but things like simulations and game-based training scenarios are also very common in military training. Over the last few decades, the popularity of videogames and the introduction of information and communication technologies in the classroom have given rise to a trend known as game-based learning. Digital game-based learning has been applied with three main approaches: How Gamification Can Create a Homeschool Education. Gamification Makes Homeschool Education Fun Homeschooling has become one of the fastest growing forms of education, and gamification has become very integral to the way these children are learning.

How Gamification Can Create a Homeschool Education

When a parent decides to remove their child from school, many times it’s due to the boring nature of traditional classrooms, inflexible schedules, and just a general disagreement with the American education system. But what does a homeschooling parent do with their children once they have them home? There are hundreds of curriculums to choose from, some barely any different than what the school offered, others so labor intensive the parent can’t keep up. And then there’s the not-so-small matter of getting kids to actually participate in these programs. Once answer coming up more and more is gamification. Another very popular tool for homeschool families is Khan Academy. Other homeschool families are gamifying their whole homeschool. Flickr Image by akraba. Top 10 Social Gamification Examples and Cases that Save the World. Www.genikids.com. 쥬니어네이버.