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Norwegian Boy saves Sister from Moose Attack using World of Warcraft Skills. Hans Jørgen Olsen, a 12-year-old Norwegian boy, saved himself and his sister from a moose attack using skills he picked up playing the online role playing game World of Warcraft..

Norwegian Boy saves Sister from Moose Attack using World of Warcraft Skills

Hans and his sister got into trouble after they had trespassed the territory of the moose during a walk in the forest near their home. When the moose attacked them, Hans knew the first thing he had to do was ‘taunt’ and provoke the animal so that it would leave his sister alone and she could run to safety. ‘Taunting’ is a move one uses in World of Warcraft to get monsters off of the less-well-armored team members. Once Hans was a target, he remembered another skill he had picked up at level 30 in ‘World of Warcraft’ – he feigned death. The moose lost interest in the inanimate boy and wandered off into the woods. Via Nettavisen.no. Gamers Care as Much for Their Avatar as for Their Best Friend. According to a study by brain researchers, regular gamers identify so strongly with their avatar – the character that executes their action in the game – they have the same emotions for their avatar as for their best friends.

Gamers Care as Much for Their Avatar as for Their Best Friend

Emotionally the avatar has a similar position as ones best friend, despite its “virtual” presence and the often longer lasting relationship with ones best friend, says neuroscientist Shanti Ganesh, who just defended her phd thesis on the topic. The neuroscientist measured the brain activity with enthusiastic World of Warcraft-gamers, that gamed 20 hour or more per week. While earlier studies in the identification of gamers with their avatar was based on observation and questionaries, Ganesh pioneered brain research, in which she measured how players physically and emotionally connect to their Avatar. It turned out the players feel they are actually embodied in the avatar. Furthermore, the gamers strongly relate with their avatar in terms of emotions and memory.

Une société de simulation. Par Hubert Guillaud le 02/10/13 | 7 commentaires | 2,701 lectures | Impression Koert van Mensvoort (@mensvoort) est un artiste, chercheur et philosophe hollandais.

Une société de simulation

Il anime depuis plusieurs années l’excellent Next Nature (@nextnature), qui n’est pas seulement un site d’information qui interroge notre rapport au monde (dont a été tiré récemment un livre, le Next Nature Book), mais aussi un laboratoire de designers qui proposent d’étonnantes interventions pour interroger notre rapport à la technologie. C’est le cas du Nano Supermarket, une collection de prototypes censée utiliser les nanotechnologies pour nous faire réfléchir à leur impact ; et In-Vitro Meat, une passionnante réflexion sur notre rapport à la nourriture à l’heure où les technologies permettent de la produire artificiellement. Concept Sniffer from Lloyd on Vimeo. Ils témoignent du rôle et de l’importance prise par la simulation informatique et combien elle est un support à notre stimulation sociale et cognitive…

Une société de simulation. 3D Printing Future Exhibition. Le 8 octobre 2013 a eu lieu l’exposition 3D : Printing the Future au Science Museum de Londres.

3D Printing Future Exhibition

L’occasion de découvrir les dernières avancées et prouesses dans le domaine de l’impression 3D, notamment grâce à des photos de Oli Scarff. Plus d’images des projets sur le site et dans la suite de l’article.