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The Young and Digital

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Generation M2: Media in the Lives of 8- to 18-Year-Olds. Generation M2: Media in the Lives of 8- to 18-Year-Olds is the third in a series of large-scale, nationally representative surveys by the Foundation about young people’s media use.

Generation M2: Media in the Lives of 8- to 18-Year-Olds

The report is based on a survey conducted between October 2008 and May 2009 among a nationally representative sample of 2,002 3rd-12th grade students ages 8-18, including a self-selected subsample of 702 respondents who completed seven-day media use diaries, which were used to calculate multitasking proportions. Full Report (.pdf) Teens, Video Games, and Civics (PEW Report) Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media. In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids’ Lives. Rewired: Understanding the iGeneration and the Way They Learn. Children’s Motivations for Video Game Play in the Context of Normal Development. Does Easy Do It? Children, Games, and Learning.

Does Easy Do It?

Does Easy Do It? Children, Games, and Learning

Children, Games, and Learning By Seymour Papert From the June 1998 issue of Game Developer magazine, "Soapbox" section, page 88. Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming.