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Games Elements For Learning (GE4L)

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TEDxPhoenix - Brenda Brathwaite - Games for a Change. Www.papert.org/articles/Doeseasydoit.html. Does Easy Do It? Children, Games, and Learning By Seymour Papert From the June 1998 issue of Game Developer magazine, "Soapbox" section, page 88. Also included is a letter in response to Papert's article and Papert's response to that letter, both of which appeared in the September 1998 issue of the magazine. Reprinted with permission. Most of what goes under the name "edutainment" reminds me of George Bernard Shaw's response to a famous beauty who speculated on the marvelous child they could have together: "With your brains and my looks...

" Shavian reversals—offspring that keep the bad features of each parent and lose the good ones—are visible in most software products that claim to come from a mating of education and entertainment. The kind of product I shall pick on here has the form of a game: the player gets into situations that require an appropriate action in order to get on to the next situation along the road to the final goal. Moreover, the difference is not merely quantitative.

Web 2.0 Expo SF 2011: Amy Jo Kim, "Beyond Gamification: 7 Core..." Tom Chatfield: 7 ways video games engage the brain. Faculty eCommons - Game Elements for Learning - Dr. Gerol Petruzella. TheGameiT handbook by NADE-NFF. Smart Gamification: Seven Core Concepts for Creating Compelling Experiences | Amy Jo KIM.