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Google Översätt. Anybody can learn | Code.org. Hur du använder code.org -enklaste sättet. Även om du som lärare inte kan något om kod, så finns det utmärkta resurser att använda, så att dina elever får en introduktion till ämnet. På code.org kan du välja att använda resurserna som de är, eller registrera ett lärarkonto. Så här ser startsidan ut. Klicka på "sätt igång" du kommer då till code.org/learn där det finns flera olika exempel på aktiviteter på mer avancerade verktyg som lär ut programmeringsspråk som Python och Java Script och hur man kan göra appar, eller hur du kan göra om du inte har några datorer eller paddor.

Det finns också tips till lärare om vad man kan tänka på och hur man kommer igång. Det enklaste är att bara klicka på översta filmen. Själva kursen ser sedan ut så här: Det är 20 olika uppdrag att gå igenom. Om eleverna skulle hinna klart alla 20 uppdrag (det tar faktiskt lite tid att klura ut vissa problem, så de flesta hinner inte klart på en timme) så kan de gå till startsidan och prova några andra resurser. Education Plans. Here at Kodable HQ, we enjoy the occasional complexities in life, but we mostly prefer to keep things simple.

Sound familiar? After a year of talking with teachers using Kodable in their classrooms, we discovered that we needed to rework our approach to coding education, and fashion a programming curriculum that is equally as beneficial for students, but easier for teachers to manage. Well, we ran back to the lab, performed some tests, and created plans to meet the needs of educators using Kodable! Kodable Education Plans are available in every version of Kodable, and provide teachers with the proper tools to better serve their students and adequately manage programming curriculums in their school. We have created plans to help you use Kodable with your students at your comfort level: Free Kodable Teacher, Kodable Class, and Kodable School. Kodable Teacher Accounts Make the Most of your Programming Curriculum with Personalized Lesson Plans: Introducing Kodable Class www.kodable.com/schools.

Learn. Dance Party 2019 Grades 2+ | Blocks Imagine a World Minecraft Hour of Code Codesters: Code Your Own PSA Grades 6+ | Python Make Your Own Kodable Mazes Pre-reader - Grade 5 | JavaScript, Language independent (can be taught in multiple languages) Code Your Hero Grades 2-8 | Blocks Codesters: Basketball Code a Cartoon codeSpark Academy with The Foos: Create Games Pre-reader - Grade 5 | Blocks Animate an Adventure Game CodeMonkey Jr.: Pre-coding for Preschoolers Pre-reader | Blocks AI for Oceans Grades 3+ | AI and Machine Learning Animate a Name Star Wars: Building a Galaxy with Code Grades 2+ | Blocks, JavaScript Plastic Pollution PSA Grades 6+ | JavaScript codeSpark Academy with The Foos Boat Race Map Tour App Grades 6+ | Blocks, App Inventor Banana Tales: Python Coding Game Grades 2-8 | Python Professor Photon's Color Conundrum Grades 6+ | Computational Thinking focused so no language Beach Cleanup with Kodable Pre-reader - Grade 5 | Language independent (can be taught in multiple languages) Create Animations That Talk.

Vidcode: A Coding App Created with Girls in Mind by Alexandra Diracles & Melissa Halfon. A Coding App Created with Girls in Mind We’ve introduced and tested Vidcode across the country and one thing is clear: girls love it. When girls code effects for their videos with Vidcode, they’re excited to see that they, too, can be computer programmers. It opens up a whole world of possibilities for them in creative technology. This is why we’re reaching out to you and the Kickstarter community, so we can continue to develop Vidcode and reach girls coast-to-coast. Our Kickstarter funds will be used to develop more content for our app users and to deliver our first product to schools. The Vidcode Story As women professionals in computer science, we discovered a shared passion for working in technology, but felt a mutual chagrin that the tech world is still heavily male-dominated.

What is Vidcode? Vidcode is a online interactive software that brings the power of hacking videos with code to teens. See it in action: Play Try it out: app.vidcode.io Target age range: 11-18 Featured in: 1. 2. 3. 2040 har vi förändrat vår skola, Sverige och världen. Programmering är nyckeln. | Blog of Ronnestam. Jag hade för ett tag sedan förmånen att sitta ned och diskutera framtidens skola med Karin Nygårds. Karin rankades 2014 av Computer Sweden som en av Sveriges mäktigaste IT-kvinnor (39), blev bland annat vald till årets punkare i skolan 2014 och var en av dem som Stefan Löfven bjöd in för ett samtal om framtidens politik inför valet senare i år. Karin driver också projektet Hacka Läroplanen ihop med Therese Raymond, en av våra andra skarpa hjärnor på området framtidens skola.

Mot bakgrund av hennes engagemang och mina tidigare åsikter om skolan och framtiden träffades vi för att prata framtidens skola. Karin och jag hade ett långt och bra samtal om utmaningar och möjligheter inom skolan. Bra idéer och tankar finns det ingen brist på – men hur ska vi få till någon form av förändring. Utmaningen att innovera den svenska skolan känns övermäktig men jag tror jag har ett svar. Först, vad är innovation? Hur ska vi förändra skolan? Mitt svar: Programmering! Programmering är nyckeln! Free online Creative Computing workshop for teachers. If you’ve always wanted to know more about Scratch, then why not sign up for a new free workshop? Creative Computing is a six-week online workshop for educators open to anyone who wants to learn more about using Scratch and supporting computational thinking in the classroom and other learning environments.

No prior experience of Scratch or computer programming is needed. The workshop hosted by the Scratch Ed team at Harvard, is free and runs from Monday, June 3 to Friday, July 12. It will involve 10 to 12 hours of activity a week. Scratch is a free programming environment developed by the Scratch Team at Massachusetts Institute of Technology’s Media Lab, led by Mitch Resnick, the LEGO Papert Professor of Learning Research. It enables young people to create their own interactive media including stories, games and animations, and offers an online community for users and educators. The latest version of Scratch, Scratch 2.0, is now available, free of charge. Like this: Like Loading... Alice.org.

Code School - TryRuby. Puter Kids : Eat My Bytes! Hackety Hack! ---=== Koda spel i Ruby ===--- Hej och välkommen! Vill du lära dig att skapa egna datorspel? Då har du kommit rätt! Här får du steg för steg lära dig hur man skriver ett rymdspel i ett programspråk som heter Ruby.

Så här kommer spelet att se ut när det är klart: Den här sajten är till för nybörjare. Du behöver faktiskt inte kunna något alls om programmering innan du sätter igång – följ bara instruktionerna. Ha så kul, och lycka till! Kom igång med Ruby Lektion 1: Öppna ett fönster Lektion 2: Något att spela med Lektion 3: Rymdskeppet som försvann Lektion 4: Dags att sätta gränser Lektion 5: Något att undvika Lektion 6: Stoppa spelet vid krock Lektion 7: En hel svärm med asteroider! PS. CodePupil - Learn to code thru fun visual exercises & games. Looking Glass. Agentcubes. Learn to code. Méthodes. Blocksworld. Kojo Home. Kojo is an open source App that runs on Linux, Windows, and Mac.

It is a Learning Environment – with many different features that enable play, exploration, discovery, creation, and learning in the areas of: Computer Programming and Computational thinking. Math and Science. Inductive, Deductive, Systematic, and Analytical thinking. To play with Kojo, you can Download and Install it. Kojo has been developed to provide children an environment where they can do self-directed learning in an interactive fashion – through exploration and discovery. Kojo is based on ideas derived from Logo, Processing, and The Geometer's Sketchpad. Kojo builds upon these ideas and provides the following: A productive, fun, and friendly graphical environment – where computer programming is used to explore and play with Math, Art, Music, Animations, and Games. Kojo is also a useful tool for Scala programming in general, as it provides a powerful REPL for Scala – with the following features:

Kodu | Home. How to Use Scratch for Digital Storytelling. Digital storytelling involves combining digital media (images, voice narration, music, text, or motion) to tell a story. Over the past few years, digital storytelling has become an increasingly popular and effective way for students to meet a range of learning goals in the classroom. Scratch, a programming project from the Lifelong Kindergarten Group at the MIT Media Lab, might be an unexpected tool for digital storytelling.

But using Scratch to tell a story is a “twofer”: Students practice important ELA skills and at the same time use computational thinking. As students build their stories in Scratch, their work aligns with ISTE's definition of computational thinking. With Scratch, students Formulate a problem as they determine how to use the elements in Scratch to construct their story -- creating plot, setting, sequencing and perspective. To plan their stories, students can use storyboards, which are available online. Using Scratch as a digital storytelling tool, students can. Programmeringstips.