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Direct2D

DirectWrite

http://blogs.msdn.com/b/directx/archive/2009/12/18/direct2d-and-directwrite.aspx One of the more interesting aspects of Direct2D is that it cooperates with another API, DirectWrite in order to handle text. This is unlike other monolithic APIs, such as GDI, GDI+ or WPF. This post explores why these components are separated in this way, as well as differences and similarities between them.

Direct2D and DirectWrite

HLSL

http://www.microsoft.com/en-us/download/details.aspx?id=6883#dx

DirectX Redist (August 2009)

Overview This download provides the DirectX end-user multi-languaged redistributable that developers can include with their product. The redistributable license agreement covers the terms under which developers may use the Redistributable. For full details please review the DirectX SDK EULA.txt and DirectX Redist.txt files located in the license directory. This package is localized into Chinese (Simplified), Chinese (Traditional), Czech, Dutch, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Swedish, and English.
[This documentation is preliminary and is subject to change.] The Windows 8 platform offers new opportunities to create, distribute, and monetize games. Learn about porting your game and preparing a game for the Windows Store. http://msdn.microsoft.com/en-us/library/windows/apps/hh452744.aspx

DirectX Developer Center

[In this sponsored feature, part of Gamasutra's XNA microsite , Microsoft's Kevin Gee explains in-depth the new features of DirectX 11, from improved multi-threading to Shader Model 5.0 and beyond.] Recently, at its annual Gamefest conference , Microsoft announced the forthcoming DirectX 11 API set. http://www.gamasutra.com/view/feature/3759/sponsored_feature_introducing_.php

Introducing DirectX 11