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Direct2D

DirectWrite

http://blogs.msdn.com/b/directx/archive/2009/12/18/direct2d-and-directwrite.aspx One of the more interesting aspects of Direct2D is that it cooperates with another API, DirectWrite in order to handle text. This is unlike other monolithic APIs, such as GDI, GDI+ or WPF. This post explores why these components are separated in this way, as well as differences and similarities between them.

Direct2D and DirectWrite

HLSL

DirectX SDK (June 2010) includes the Samples Content Exporter utility for creating .sdkmesh data files using Autodesk's FBX SDK library. At the time, ... more One of the little utility libraries in the DirectX SDK is a static library for converting HRESULTs to text strings for debugging and diagnostics known... more http://msdn.microsoft.com/en-us/directx/aa937781

DirectX Developer Center

[In this sponsored feature, part of Gamasutra's XNA microsite , Microsoft's Kevin Gee explains in-depth the new features of DirectX 11, from improved multi-threading to Shader Model 5.0 and beyond.] Recently, at its annual Gamefest conference , Microsoft announced the forthcoming DirectX 11 API set. http://www.gamasutra.com/view/feature/3759/sponsored_feature_introducing_.php

Introducing DirectX 11