Jim Storer Puzzles Home Page. 10 Magical Math Puzzles. Lay off of the morning math worksheets and try out some of these magical math puzzles that show students how math can be enchanting!

1. Calendar Magic 9Impress your friends with this math multiplication magic trick from Murderous Maths! Kids tell a friend to put a square around 9 numbers on a calendar ( 3 x 3 box). Then, they say they can find the sum of the 9 numbers within the square in a flash! Abracadabra and alakazam! 2. 3. Can you solve it? Are you smarter than a Japanese schoolchild? Hello Guzzlers.

It is with huge pleasure that I introduce today’s puzzle, which is already a big deal in Japan. It’s called Menseki Meiro, or Area Maze, and I hope you find it as brilliant as I do. Area Maze is the creation of Naoki Inaba, one of the world’s most prolific inventors of logic puzzles. He came up with Area Maze after being asked to come up with a puzzle by the head of a crammer school in Japan. The puzzle is utterly simple to explain: find the missing value, which is denoted by a question mark highlighted in grey. Here’s what makes the puzzle genius: You are NOT allowed to use fractions in the solutions. Now you’ve got the hang of it, try these four. Naoki Inaba has been devising puzzles since he was a teenager. I asked him about Area Maze.

In fact, it is so popular in Japan that now Area Maze problem books are published. Ill be back later today to show you how to solve the more difficult puzzles. Stac Rules.pdf. Color puzzles: fun math and logic for kids. Giochiteca. Dagli Egizi al computer; un intramontabile, famosissimo gioco: il tris.

Con una strategia per assicurarsi… di non perdere mai. La piccola scacchiera riceve tre sassolini per parte e vincere consiste nell’allineare i propri su di essa. Sarebbe un peccato per le ragazze non sapervi giocare perchè giocare spesso ci predispone all’amore. Dovrebbero conoscerne mille di giochi. (Ovidio – Ars amatoria) Stac - An abstract game in a bag by Simple Design Publishing. Risks and challenges Being as this is my first Kickstarter campaign, I'll be truly learning how crowdfunding works as this project moves along.

To mitigate the risks involved, I've done extensive research into how to properly run a campaign by reading everything I can. The information made available by Jamey Stegmaier and James Mathe has been invaluable. I'll use the lessons and suggestions that they shared to make this project a success. Production and fulfillment are normally the biggest challenges in a campaign, but I've come up with a solution for this project that I think will make things easier for everyone.

The biggest challenge for this campaign will be actually getting funded. Learn about accountability on Kickstarter. Lines of Action. Da Wikipedia, l'enciclopedia libera.

Lines of Action (detto anche LOA) è un gioco da tavolo astratto inventato nel 1960 da Claude Soucie. Ultimate Tic-Tac-Toe. Updated 7/16/2013 – See Original Here Once at a picnic, I saw mathematicians crowding around the last game I would have expected: Tic-tac-toe.

As you may have discovered yourself, tic-tac-toe is terminally dull. There’s no room for creativity or insight. Good players always tie. Games inevitably go something like this: But the mathematicians at the picnic played a more sophisticated version. Ultimate Tic Tac Toe is always won by X – Blog – Joachim Breitner's Homepage. The blog Math with Bad Drawings recently featured an article about Ultimate Tic Tac Toe, a variant of Tic Tac Toe where each of the nine fields is a separate game of Tic Tac Toe.

To mark a field of the large game as your, you have to win the small game therein. If you chose a field in the small game, this position determines the small field that the other play may play next. See the linked article for a full explanation. As far as I know, the question of who wins this game was open; at least nothing definite was known on Hacker News or on the Board Games StackExchange site. Five Field Kono: Cyningstan. Home » Learn » By Continent » Games of Asia » Five Field Kono Five field Kono is a game from Korea, of unknown antiquity but first recorded in the west in 1895.

Two players each try to get their pieces across the board to the opposite side. The first to occupy the starting positions of his opponent wins the game. History of Five Field Kono At the end of the nineteenth century, a number of board games then current in Korea were recorded by the American ethnographer Stewart Culin.

It was played on a board scored on the ground, though sometimes on boards drawn on paper. TwixT Live - Play TwixT. This Week's Puzzle Is Impossible. Can You Explain Why? Ludens Spirit. Il Tuo negozio di giochi in rete! Twixt is a 2-player abstract game, invented by Alex Randolph.

Some old US sets mention a 4-player variant, with 2 teams as in Bridge, but this probably wasn't Randolph's idea. The game was popular in the 60s and 70s as part of the 3M bookshelf series. Avalon Hill then acquired the series, and issued the game themselves. Now Hasbro owns AH, but they haven't marketed it yet. Giochi con carta e penna/Punti e linee - Wikibooks, manuali e libri di testo liberi. Wikibooks, manuali e libri di testo liberi.

Si disegna una griglia di puntini quadrata, usualmente 7x7. Il gioco consiste nel tracciare delle linee in una griglia un giocatore alla volta cercando di formare dei quadrati. Twixt. Come si gioca Il gioco è composto da un tavoliere 24x24, per un totale di 572 fori (mancano i quattro fori d'angolo: a1, x1, a24, x24), da un certo numero di pedine (o "piolini") rossi e neri e di leganti (o "ponti", o "barriere") rossi e neri. La zona centrale del tavoliere, con 484 fori, è delimitata da due lati neri (a sinistra e a destra) e due lati rossi (sopra e sotto). Si gioca in due. La posizione iniziale è quella riprodotta in figura 1 (tavoliere vuoto). El juego coreano Kono. Acabamos de iniciar el año 2014, dejando atrás el año 2013, que no ha sido un año especialmente bueno en muchos sentidos, en particular, para la educación y la cultura.

Sin embargo, me gustaría empezar este nuevo año haciendo un regalo a los lectores y lectoras del Cuaderno de Cultura Científica, el juego de origen coreano Kono. Éste es uno de esos juegos que a mí me gustan, con unas reglas muy sencillas, fácil de jugar y cuya duración no excede los 10 minutos, motivos por los cuales es un juego ideal para cualquier edad (a partir de unos 7 años). El regalo es la descripción del juego para que todos vosotros podáis disfrutar del mismo, ya que basta una hoja de papel y unas fichas para jugar. Stac - An abstract game in a bag by Simple Design Publishing. Ludens Spirit. Este jogo é derivado do jogo da Trilha quadrada que, acredita-se, nasceu no antigo Egito em 1300 a.C. Na Europa, era muito popular durante a época medieval.

É um jogo de alinhamento simples e oferece inúmeras variações. Math Activities for Kids. Sz'kwa. Tchuka Ruma, el mancala solitario. El mancala es una familia de juegos de los llamados “de siembra y recolección”, que se ha jugado y se juega a lo largo de todo el mundo, aunque es especialmente popular en África y algunas partes de Asia. Existen cientos de versiones, cada una con sus propias reglas y su propio tablero (tableros con 2, 3 y 4 filas de hoyos), así como multitud de nombres asociados a estos juegos (Anywoli, Awari, Awale, Ayo, Bao, Dakon, Nchuba, Oware, Wari,…).

Aunque es interesante constatar que existen juegos de la familia mancala, en partes muy alejadas del mundo, con las mismas reglas, como es el caso del Awale cuyas reglas (aunque cambie el nombre) son las mismas en Ghana, Mozambique y Nigeria, en Barbados y Antigua, en Cabo Verde o en America del Sur, por citar algunos sitios. Dentro de la familia mancala existe un juego solitario de una sola fila de hoyos, que es el Tchuka Ruma. De nuevo, el origen de este juego es desconocido.

En el artículo de P. Construir un tablero es bastante sencillo. 6.- P. Juegos_01.pdf. Ciencia en Acción. Tchuca ruma - Mancala World.