NEO Scavenger. How long can you survive the post-apocalyptic wastelands of NEO Scavenger?
In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization struggling to survive in wild and dangerous lands. You awaken alone in an abandoned facility with no food nor water, and only a hospital gown and some mysterious items as clues to your identity. NEO Scavenger (playable as a stand-alone download or in the browser via Flash) is a game where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air.
DMC 1024x768 (4:3)DMC 1280x1024 (5:4)DMC 1280x720 (16:9)DMC 1280x800 (16:10)DMC 1680x1050 (16:10)DMC 1920x1080 (16:9)DMC 320x480 (3:2, iPhone) Phonomenal - sound card history. EVE University Class Library. Welcome to the EVE University Class Library. All of the classes in the archive were originally put forth by instructors, and the actual recordings were made by volunteers. Without those volunteers the Class Library would not be possible. Volunteers are people like you! Next time you're in a class, consider recording it for the library, and give something back to the community!
If you are interested in teaching a class, find out about Joining The Faculty, or for a list of the syllabi for these classes, visit the Syllabus Library. Submitting Class Recordings Please check this wiki guide or visit this forum thread for detailed info on how to record, edit, encode and upload your files. Where To Start New to EVE University? Following the lectures mentioned above, it is recommended that new capsuleers continue with lectures on | Core Game Mechanics to form a solid foundation.
The Class Level: Download Options. TNM - The Nameless Mod. 2027 mod for Deus Ex. The Origins of Fallout. Looking Glass Studios Podcast. Part 9 of a continuing series, where I interview members of the now-defunct but highly influential Looking Glass Studios (1990-2000), which wrote the book on 3D first-person narrative game design throughout the 90s, in such games as Ultima Underworld, System Shock, and Thief.
This week is Terri Brosius and Dan Thron. Dan was an artist/animator on Terra Nova, System Shock 2, and all three Thief games, doing much to solidify the look and feel of the Thief universe. Terri was a voice-actor in both System Shock (as SHODAN) and Thief (as Victoria) as well as a writer/designer for Thief, doing much to shape the overall story arc of the franchise. I talk with Terri and Dan about how they got into the industry, what influenced them in their contributions to the Thief franchise in particular, and what they consider good storytelling/world building in video games (and why it seems to be so scarce).
If you ever wanted to know who to thank for Thief's infamous eyeball-plucking scene check it out! MobyGames. Pineapple Smash Crew. Keep up to date with Pineapple Smash Crew news: Twitter Facebook IndieDB Check it out on Steam HERE Developed by lone-gun designer Rich Edwards with music brought to you by legendary chiptune artist Syphus, Pineapple Smash Crew is a fast paced tactical blast-em-up!
PSC features tight squad formation shooting, aliens, robots, zombies and grenades- lots and lots of grenades! Level up and choose from an assortment of devastating hand-lobbed weaponry, including (but not limited to!) : rockets, machine-gun grenades, laser beam grenades, suction grenades, mines, teleporters, holo-bait and bullet shields! Smash through practically infinite randomly generated spaceship designs, grab *all* the loot and kill anything that moves! PSC draws on many classics for inspiration: Alien Breed, Cannon Fodder, Chaos Engine, Gain Ground and even Worms, Toejam and Earl and Speedball 2 :).
Check out Bandcamp to buy the soundtrack! Retro Blazer. Tokugawa Corp. - PC-98. Emuparadise.org. VGMaps.com. Co-Optimus.