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FLV MetaData Injector - Adds meta info to your Flash Video files FLV MetaData Injector - Adds meta info to your Flash Video files March 31, 2010: FLVMDI 2.96 released! This tiny update mainly adds support for H264 dimensions. December 14, 2009: FLVMDI 2.95 released! This version fixes some issues, especially with detecting dimensions, also FLVMDI should now be a little faster... For nearly the last 3 years, we didn't find time to update FLVMDI. This update is tiny and also not thoroughly tested, therefore version 2.94 download is still available.
p2p

性能优化

To view/add comments, you must enable JavaScript in your browser. Issue If you view streaming content in Adobe Flash Player, you experience latency when pausing and resuming video playback. 新标签页 新标签页
flv

Introducing FLVSlicer (slicing and merging capabilities) Introducing FLVSlicer (slicing and merging capabilities) Recently I wanted to do some simple video slicing in AS3 with FLV's. I did not found any library for that so here is FLVSlicer ! FLVSlicer allows you to extract a "slice" of an FLV at runtime, but also merge multiple slices if you need to. The library may be really useful if you want to get a specific part from an FLV with no server involved. Ley's say for instance that you are looking for a specific text content in a video and you would like to save it on your hard disk or post it on youtube.
NetStream.appendBytes, 走向Flash P2P VOD的第一步 « Kingnare Blog NetStream.appendBytes, 走向Flash P2P VOD的第一步 « Kingnare Blog 之前被告知可以自行实现Flash p2p的点播功能, 但一直疑惑, 印象中NetStream并未提供相关方法, 前天看订阅时发现的文章: ByteArray Access to NetStream in Flash Player 10.1 [ by Thibault Imbert ] 进而找到文档:
flash.net.Socket - ActionScript® 3.0 Reference for the Adobe® Flash® Platform The Socket class enables code to establish Transport Control Protocol (TCP) socket connections for sending and receiving binary data. The Socket class is useful for working with servers that use binary protocols. To use the methods of the Socket class, first use the constructor, new Socket, to create a Socket object. A socket transmits and receives data asynchronously. On some operating systems, flush() is called automatically between execution frames, but on other operating systems, such as Windows, the data is never sent unless you call flush() explicitly. To ensure your application behaves reliably across all operating systems, it is a good practice to call the flush() method after writing each message (or related group of data) to the socket. flash.net.Socket - ActionScript® 3.0 Reference for the Adobe® Flash® Platform