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FLV MetaData Injector - Adds meta info to your Flash Video files. March 31, 2010: FLVMDI 2.96 released! This tiny update mainly adds support for H264 dimensions. December 14, 2009: FLVMDI 2.95 released! This version fixes some issues, especially with detecting dimensions, also FLVMDI should now be a little faster... For nearly the last 3 years, we didn't find time to update FLVMDI. This update is tiny and also not thoroughly tested, therefore version 2.94 download is still available. January 1, 2007: FLVMDI 2.94 and FLVMDIGUI 1.05 released! FLVMDI now saves huge files faster, with /p switch outputs progress (which helps if you are getting an error) and some interface related bugs (like /v switch checking for existence of the folder though it was unnecessary) were fixed. Version 1.05 has been only tested on Win XP, and hopefully will require no help.

p2gStereoStage™ Flash Applet You need to submit your link in order to be listed in this section. <cfexecute name="C:\Inetpub\... How to get the MetaData? Var nets = md. Is FLVMDI source available?

p2p

性能优化. 新标签页. To view/add comments, you must enable JavaScript in your browser. Issue If you view streaming content in Adobe Flash Player, you experience latency when pausing and resuming video playback. Reason This issue occurs with versions of Adobe Flash Player earlier than Flash Player 9 Update 3 (build 9.0.115.0). Solution Upgrade to Flash Media Server 3.0 and Flash Player Update 3 (build 9.0.115.0) to utilize the Smart Pause feature. Additional Information Smart Pause does not clear the buffer during pause and unpause events. Once the buffer limit is reached, Flash Player sends the pause event to Flash Media Server. Flash Player flushes the buffer (set NetStream.bufferLength to 0) if any single pause event increases the value of NetStream.bufferLength more than 600 seconds or the value of NetStream.bufferTime*2, whichever number is greater. Smart Pause is enabled in Flash Media Server 3.0 by default and is retro-compatible with existing applications.

Doc ID (kb403029)

Flv

Introducing FLVSlicer (slicing and merging capabilities) Recently I wanted to do some simple video slicing in AS3 with FLV's. I did not found any library for that so here is FLVSlicer ! FLVSlicer allows you to extract a "slice" of an FLV at runtime, but also merge multiple slices if you need to. The library may be really useful if you want to get a specific part from an FLV with no server involved.

Ley's say for instance that you are looking for a specific text content in a video and you would like to save it on your hard disk or post it on youtube. The API is really simple : 02.var slicer:FLVSlicer = new FLVSlicer(new flvBytes()); 05.slicer.addEventListener( SlicedEvent.COMPLETE, onSliced ); 08.var firstSlice:FLVSlice = slicer.slice(1000, 3000); 11.var secondSlice:FLVSlice = slicer.slice(7200, 8900); 14.var slices:Vector. 17.slices.push ( firstSlice ); 18.slices.push ( secondSlice ); 21.var merged:FLVSlice = slicer.merge( slices ); The tricky thing was to update each frame timestamp (NetStream.time) without creating any backward timestamp.

NetStream.appendBytes, 走向Flash P2P VOD的第一步 « Kingnare Blog. Flash.net.Socket - ActionScript® 3.0 Reference for the Adobe® Flash® Platform. The Socket class enables code to establish Transport Control Protocol (TCP) socket connections for sending and receiving binary data. The Socket class is useful for working with servers that use binary protocols. To use the methods of the Socket class, first use the constructor, new Socket, to create a Socket object. A socket transmits and receives data asynchronously. On some operating systems, flush() is called automatically between execution frames, but on other operating systems, such as Windows, the data is never sent unless you call flush() explicitly. To ensure your application behaves reliably across all operating systems, it is a good practice to call the flush() method after writing each message (or related group of data) to the socket. In Adobe AIR, Socket objects are also created when a listening ServerSocket receives a connection from an external process.

The Socket representing the connection is dispatched in a ServerSocketConnectEvent. View the examples.