Picturefill. The picture element and associated features are W3C standard HTML features that allow web developers to deliver an appropriate image to every user depending on a variety of conditions like screen size, viewport size, screen resolution, and more.
Downloading Picturefill cdnjs: Website design - Best practices for full width browser images? There are several things to keep in mind when serving images to viewers.
Keep the image ratio the same as the original dimensions We do this to prevent the image from getting skewed and to prevent images from being blurry. We can either keep the dimension ratio the same or clip off parts that don't fit. When using an <img> element or something similar, this is fairly straight forward, it just requires using a set width or height OR set max-width or max-height. However in the case of a full viewport width image this is a little more complex. In addition, we now have the ability to use the features found in the responsive images specification including srcset and the <picture> element, which are quite useful. Give viewers only the image(s) they need In order to have a quicker page load and prevent users from needing to transfer more data, it is vitally important to serve the end user only the image(s) that they need, when they need them. The great news is that now we can!
Simple Responsive Images With CSS Background Images – Smashing Magazine. Editor’s Note: This article features just one of the many, suboptimal solutions for responsive images.
We suggest that you review different approaches before choosing a particular responsive image solution, including these two: How To Avoid Duplicate Downloads In Responsive Images1 and Choosing A Responsive Image Solution2. With all the talk of new HTML5 standards such as the srcset3 attribute and <picture>4 element, as well as server-side techniques such as Responsive Web Design + Server Side Components5 (RESS), you'd be forgiven for concluding that simple, static websites can’t support responsive images today. That conclusion might be premature, however. In fact, there’s an easy, straightforward way to deliver responsive images that’s supported by all of today’s Web browsers: CSS background images. However, the approach has some limitations, and it doesn’t work in all cases. Responsive Image CDN with 75% smaller file sizes. Choosing A Responsive Image Solution.
If you code websites, it’s a good bet that at least one of your clients has asked about or requested a mobile-friendly website.
If you go the responsive design route (whereby your website is flexible enough to adjust visually from mobile to desktop widths), then you’ll need a strategy to make images flexible, too — a responsive image solution. The basics are fairly simple to learn, but once you’ve mastered them, you’ll find that scaling images is only the beginning — you might also have performance and art direction conundrums to solve. You’ll be faced with a wide field of responsive image solutions to choose from, each with its own strengths and weaknesses — and none of them is perfect!
This article leads you through the basics, and then arms you with the information you’ll need to pick the best responsive image solution for your situation. The Basics. Full screen responsive images mark up. iPhone 6 Screen Size and Mobile Design Tips. February 4th, 2015 by Kyle Larson Apple updated its iPhone a bit ago making the form factor much bigger.
The new iPhone 6 screen size is both wider and taller and the iPhone 6 Plus also has a higher pixel density. This is an update to my previous post about designing websites for the iPhone 5. It’ll cover these new screen sizes and try to clarify how this all works. iPhone Screen Measurements There are a few different values to consider when looking at the iPhone screen sizes. iPhone Display Size (inches) – This is diagonal measure of the screen, from corner to corner, just like you’d measure a TV. iPhone Screen Size (points) – These points are the size that the device is using for coordinates.
iPhone Rendered Pixels – This is the full number of pixels that are being rendered. iPhone Physical Pixels – This is the actual screen’s pixel resolution. iPhone Screen Size Comparison This image shows the browser screen size of the iPhones for use when writing CSS. Responsive Images: If you're just changing resolutions, use srcset. If you're implementing responsive images (different images in HTML for different situations) and all you are doing is switching between different versions of the same image (the vast majority of usage), all you need is the srcset attribute on the <img>.
Gaze upon this easy syntax: It's not just the syntax that is easy, it does a better job than <picture> with <source>s with explicit media attributes (we'll cover why in a moment). Plus it has the opportunity to be much better in the future with browser settings and browser improvements. I've screencasted about this before, but it clicked better watching Mat Marquis's talk at An Event Apart Austin and with Jason Grigsby's post. I'm writing about it again here because I think it's important for all of us to understand. With srcset, the browser does the work of figuring out which image is best In the simple example above, all we're doing is telling the browser about some images that we have available and what size they are. The browser goes: Responsive Images Done Right: A Guide To <picture> And srcset. On Monday, we published an article on Picturefill 2.01, a perfect polyfill for responsive images.
Today’s article complements Tim Wright’s article and explains exactly how we can use the upcoming <picture> element and srcset, with simple fallbacks for legacy browsers. There is no reason to wait for responsive images2; we can actually have them very, very soon3. — Ed. “Everything I’ve said so far could be summarized as: make pages which are adaptable.… Designing adaptable pages is designing accessible pages. And perhaps the great promise of the web, far from fulfilled as yet, is accessibility, regardless of difficulties, to information.”– John Allsopp, A Dao of Web Design4 Images5 are some6 of the most7 important8 pieces9 of information10 on the web11, but over the web’s 25-year history, they haven’t been very adaptable at all.
Design - Preparing the images for retina-ready (web) 5 Things I learned designing for high-resolution retina displays. I was lucky enough to receive a 13" MacBook Pro with Retina display for work a few months back.
It's a beautiful device. At first I didn't think it would make a big difference but after using for a day it's hard to go back to other displays. It's like the transition from VHS to DVD or SD to HD. The first website I designed while having the Retina display was Runnable.com and of course I was now more inclined to design for high-resolution screens as I notice the results on a daily basis. Below are just a few techniques I learned while designing for high-res devices. 1. A guide for creating a better retina web - Ivo Mynttinen / User Interface Designer. Preparing the web for a new era of displays.
It’s been almost one year since Apple released the Retina MacBook Pro, the first device produced for the masses that is not a mobile phone or tablet and offers a screen with an incredibly high pixel density. While almost all major apps for OSX have been updated already to appear in a super crisp look, the web still isn’t retina ready at all. Untitled. Mightybytes developer Stephanie Daniels offers a concise explanation of what Retina is, how to make images for it, and why it’s all so darn confusing.
Retina seems to be a point of uncertainty among web developers and graphic designers because of the confusion over what Retina means, how to make Retina images, and where Retina images should be used. What Retina means for sustainable web design adds another layer of complication. (At Mightybytes we’re all about sustainable, well-performing websites. See how your website ranks by using our tool EcoGrader.com) But Retina images are something everyone who makes things for digital devices should be thinking about. In this post I’ll break down the complexities of Retina so you can spend less time trying to figure out what it all means and more time actually making things.