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Androgames | blog

Posted by Tonio | Filed under Tutorial In the last release of it’s Android SDK , Google bundled the ProGuard utility for code obfuscation and optimisation. This integration makes it easy to automate the process of building optimized applications for the Android Market. Let’s see how it is possible to use Ant to maintain one source code only and be able to generate two distinct optimized, signed and obfuscated apk that provide differents functionnalities. The problem Take the example of my bubble level application. http://blog.androgames.net/
I have to confess it : I made a small pause in my Android development. During one month, I developped for the Blackberry Playbook, and it was a rather pleasant experience ! Actually, the challenge was that I read this blog entry on the 26th of February, and you had to submit your application before the 15th of March... On top of this, a friend proposed me at the very same time to play a ' Neptune's Pride ' play. "Neptune's pride" is a nice strategy online game, that played over 2 to 3 weeks. http://androidblogger.blogspot.com/

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http://www.planetandroid.com/ Writing applications on Android is cool but writing applications on Android that can talk to the physical world is totally awesome. I recently bought a Seeduino ADK Board, which is actually a clone of an Arduino board that has support for the Android Accessory Development Kit. You can find more information about Seeduino here . Then follow the instructions here for installation. After installation, open your Arduino IDE and start a new Sketch (File > New). First, we need to import two header files.

Planet Android

SDK/ADT/Emulator Problems by birtel View, Layout & Resource Problems by DanHeeralall

anddev.org

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